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Easily Host LLMs and Web Apps on Cloud Run
Run everything from popular models with on-demand NVIDIA L4 GPUs to web apps without infrastructure management.
Run frontend and backend services, batch jobs, host LLMs, and queue processing workloads without the need to manage infrastructure. Cloud Run gives you on-demand GPU access for hosting LLMs and running real-time AI—with 5-second cold starts and automatic scale-to-zero so you only pay for actual usage. New customers get $300 in free credit to start.
Java based client / server online games engine & API for easy creation/running of real-time multiplayer games. Games include Battleships, Camelot, Checkers, Chess, Connect 4, Dots, Go, Octagons, Texas Hold'em Poker, Reversi, Spades, Tetris & Tic-tac-toe
RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
Managed MySQL, PostgreSQL, and SQL Databases on Google Cloud
Get back to your application and leave the database to us. Cloud SQL automatically handles backups, replication, and scaling.
Cloud SQL is a fully managed relational database for MySQL, PostgreSQL, and SQL Server. We handle patching, backups, replication, encryption, and failover—so you can focus on your app. Migrate from on-prem or other clouds with free Database Migration Service. IDC found customers achieved 246% ROI. New customers get $300 in credits plus a 30-day free trial.
MilCity is a Real Time Strategy based game. Build your own city, earn money and produce energy ... and construct weapons ! And, like in a Battleship game, you can use these weapons against your opponents. Available on all J2ME capable mobile phones !
The Enhanced AI Editor for Age of Empires will be a new AI Editor for Age of Empires. For more information please visit: http://aoe.heavengames.com/cgi-bin/aoecgi/display.cgi?action=ct&f=4,6011,,10
From dev environments to AI training, choose preset or custom VMs with 1–96 vCPUs and industry-leading 99.95% uptime SLA.
Compute Engine delivers high-performance virtual machines for web apps, databases, containers, and AI workloads. Choose from general-purpose, compute-optimized, or GPU/TPU-accelerated machine types—or build custom VMs to match your exact specs. With live migration and automatic failover, your workloads stay online. New customers get $300 in free credits.
Siafu simulates individual agents and their context, from home to city-wide scenarios. As a developer, you use the API to write your simulation for the purposes of data-set generation, test or visualization, optionally hooking it to your own application.
The aim of ALIVE is to develop new approaches to the engineering of flexible, adaptable distributed service-oriented systems based on the adaptation of social coordination and organisation mechanisms.
Ant-based artificial art has reached significant levels of visual appeal and aesthetics.
Nevertheless, the artworks are still clearly recognizable as computer-generated, and present a diffused colouring effect common to most of the ant-based art.
A Java game engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
A java PGN file parser: this parser is packaged as a jar file that you can use for a javachess project. This parser can parse and write PGN files and convert PGN files as XML files and the reverse.
The pgn parser new moves to Github:
* https://github.com/supareno/pgn-parser
Cambrian is a set of optimizing libraries design to optimize multi and mono objective functions. Cambrian is extension of Genetikos application developed to use genetic algorithms.
A suite of libraries and applications using genetic algorithms and AI for financial analysis and simulation. Currently the focus is to route FIX messages to an exchange simulator and use genetic algorithms to explore algorithmic trading strategies.
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
This project aims to test Distributed Artifitial Intelligence in a urban traffic light control. GlobalSyncLocal is used to interact with the SUMO simulator through the TraSMAPI.