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In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
Beneath Enemy Lines is a "total time submarine simulator." Real time to the max, Beneath Enemy Lines simulates the joys and demands of submaine life, scouring the oceans for days in search of adversary subs and surface vessels and reaching distant lands
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Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
http://www.princeton.edu:80/pr/pwb/01/0326/1b.shtml
http://www.cs.princeton.edu/immsim/
Immsim is an immune systemsimulation used by Immunology students and researchers. Currently it is being used at Princeton University.
This description is going to change and intent of the project will be refocused. This is Tierra-like artifical life program simulationsystem written in Java. I'm hoping to attract other developers to work on this little interesting project.
vIDE is a cross-platform tool for writing and simulating Verilog models. It provides user friendly project management and file editing, integrated simulation engine, waveform viewer, pre-compiled modules, and many other cool features.
The open source Educational System Modeling project (OSESMP) provides a Java-based simulation testbed. Driven by social theory, development conforms to the "process" design pattern exemplified by the theory of communicating sequential processes.
Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
This project is a simulation of the behavior of the human immonological system. It does not intend, in this very first moment, to be a complete simulation but it's going to try to simulate the most important part that is the adaptative response.
Who (or what) is connected to whom (or what), seems to be a fundament question in every complex system. That’s why research in Complex Networks became a focus of special attention.
LiNNS is not just a Neural Network Simulator, but a Neural Network System - a framework which covers the full lifecycle of a neural network, from design and research till usage in an external application.
CAEBeans is the hierarchy of problem-oriented shells over CAE-package. Their functionality is implemented using GPE (Grid Programming Environment) architecture.
Mit diesem System soll es möglich sein, Transportvorgänge mittels Simulation durchzuspielen und unter Betrachtung diverser Rahmenbedingungen zu optimieren.
GAP (Grid Agents Platform) Toolkit for Modeling and Simulation of Mobile Agents in Grid Environments. GAP is an abstraction over GridSim, a Grid Simulation Toolkit for Resource Modelling and Application Scheduling for Parallel and Distributed Computing.
This project is a real time air traffic simulator. The system is composed of a server that run the simulation, a client that will display the ATC screen and a client to manage the flights
Simple GUI tool for creating and manipulating WSN topologies
TOPO is a simple tool that allows the user to create and manipulate arbitrary Wireless Sensor Network (WSN) topologies without worrying about the anomalies that could arise using a text-base topology description. It is fast and easy to use and can accelerate small scale projects such as network simulation.
The tool is still undergoing development stage and is open to extension. One the candidate component to be soon integrated is a WSN discrete event simulator.