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The project includes a software, which uses an AI for autonomous sailing of a small sailing boat, equipped with various sensors and GPS. There are various methods for evaluation and improvement of sensor data, route planning, collision avoidance.
nu-BDI is an extension of the Jason agent interpreter aimed at processing norms using constraints on the agent's instantiated plans. The core agent reasoning cycle now includes a component for processing norms and enforcing norm constraints.
RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
MilCity is a Real Time Strategy based game. Build your own city, earn money and produce energy ... and construct weapons ! And, like in a Battleship game, you can use these weapons against your opponents. Available on all J2ME capable mobile phones !
The Enhanced AI Editor for Age of Empires will be a new AI Editor for Age of Empires. For more information please visit: http://aoe.heavengames.com/cgi-bin/aoecgi/display.cgi?action=ct&f=4,6011,,10
Siafu simulates individual agents and their context, from home to city-wide scenarios. As a developer, you use the API to write your simulation for the purposes of data-set generation, test or visualization, optionally hooking it to your own application.
The aim of ALIVE is to develop new approaches to the engineering of flexible, adaptable distributed service-oriented systems based on the adaptation of social coordination and organisation mechanisms.
Ant-based artificial art has reached significant levels of visual appeal and aesthetics.
Nevertheless, the artworks are still clearly recognizable as computer-generated, and present a diffused colouring effect common to most of the ant-based art.
A Java game engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
A suite of libraries and applications using genetic algorithms and AI for financial analysis and simulation. Currently the focus is to route FIX messages to an exchange simulator and use genetic algorithms to explore algorithmic trading strategies.
Cambrian is a set of optimizing libraries design to optimize multi and mono objective functions. Cambrian is extension of Genetikos application developed to use genetic algorithms.
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
ANts P2P realizes a third generation P2P net. It protects your privacy while you are connected and makes you not trackable, hiding your identity (ip) and crypting everything you are sending/receiving from others.
This project aims to test Distributed Artifitial Intelligence in a urban traffic light control. GlobalSyncLocal is used to interact with the SUMO simulator through the TraSMAPI.
Cog-Trust implements a cognitive theory of trust for social agents. It includes a testbed for testing and protopying hybrid agents. Deliberative modules are coupled to classifiers and cognitive maps, used for the assesment of trust and delegation.
POGG (Programação Orientada a Gráficos de Gantt) é um modelo de programação que permite a distribuição de tarefas num Sistema Multiagente (SMA) criado com a plataforma JADE (Java Agent DEvelopment Framework), formando uma grade computacional.