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A Java game engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
A suite of libraries and applications using genetic algorithms and AI for financial analysis and simulation. Currently the focus is to route FIX messages to an exchange simulator and use genetic algorithms to explore algorithmic trading strategies.
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
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Cambrian is a set of optimizing libraries design to optimize multi and mono objective functions. Cambrian is extension of Genetikos application developed to use genetic algorithms.
This project aims to test Distributed Artifitial Intelligence in a urban traffic light control. GlobalSyncLocal is used to interact with the SUMO simulator through the TraSMAPI.
ANts P2P realizes a third generation P2P net. It protects your privacy while you are connected and makes you not trackable, hiding your identity (ip) and crypting everything you are sending/receiving from others.
Cog-Trust implements a cognitive theory of trust for social agents. It includes a testbed for testing and protopying hybrid agents. Deliberative modules are coupled to classifiers and cognitive maps, used for the assesment of trust and delegation.
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POGG (Programação Orientada a Gráficos de Gantt) é um modelo de programação que permite a distribuição de tarefas num Sistema Multiagente (SMA) criado com a plataforma JADE (Java Agent DEvelopment Framework), formando uma grade computacional.
DCOPolis is a framework for comparing and deploying distributed decision processes in heterogeneous environments, including simulation in a virtual machine.
Scalable real time space strategy. Botes(for AI developers) and people can play in same time. Server based on Java. The first client based on WEB with AJAX technology. Protocol based on JSON.
Standardizing the existing RelEx2Frame Engine of the RelEx semantic dependency relationship extractor and adding an statistical learning AI for automatic extension of the rule base
SimIS presents an agent-based simulation environment from multiagent research to simulate Internet-of-Services systems. The simulation environment bases on Repast Simphony 1.2 (http://repast.sourceforge.net/).
Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
JavaRisk v2 is a strategic game roughly based on the board game Risk. The game features network support for multiplayer games, hot-seat sessions for playing with friends on one PC & a challenging Ai. We also provide an implementation of the original Risk
The JSparse Matrix Package, developed by Philipp Geigenmüller during an internship at the prudsys AG in Chemnitz, Germany, is an extension of the well-known Java Matrix Package (JAMA) and allows the use of sparse matrices and related algorithms.
A java-swing application that provides a tree-view of a jena rdf-graph.
This is a tool for developers utilizing jena or pellet who wish to see what is going on within their jena-model when inference occurs.
Working and tested Implementation of a Prolog Interpreter in Java. Could be used to explain students how things work for this very nice AI language and the ideas behind it. Covers the core of Prolog, not al the optimizations, syntax sugering, etc.
AMASBE (Advanced Multi Agent System Bullwhip Effect) is a bullwhip-effect control system for supply chains based on forecasts that uses Java Agent DEvelopment Framework (JADE).