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UJAC is a collection of Java components that may be useful for your project. It provides a powerful expression interpreter, a iText based document processing engine that generates PDF documents based on XML templates, a charting library and much more.
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
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This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
XIPL/XASM is a basic environment to build high-level Image Processing operations using a XML-based language. The idea is to compile the high-level XIPL language into a low-level one, XASM (XML-based too), using XSLT technology.
FrAid(FRactal AID) is an interface to Java, allowing it to proc. math. data(functions/equations). A compl. standalone system utilizing the FrAid prog. lang. is available(no need to be Java programmer to use it!). Use instead of Matlab. High res. graphics
VxmlSurfer is a modular, multi-platform, extensible VoiceXML 2.0 interpreter, geared to Web browsing as opposed to telephony. VxmlSurfer is currently used as a user interface for the HearSay non-visual Web browser.
OpenBeanPie intends to implement an integration with BeanShell Java Interpreter and a little abstraction/simplification layer over WiiRemoteJ in order to obtain an interpreter for scripts that control Nintendo's Wiimotes behaviour.
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Toolset for the TMPL (Template Matching Processor Language). Compiler and runtime for creating/ evaluating templates on XML data streams. Can be integrated easily in Java projects.
Time of day service over telephone using Voicent Gateway, a VoiceXML gateway that specially designed for voice modems. A Free version is available for download at http://www.voicent.com/download. Sample code for interactive telephony applications.
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.