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Agena is an interpreted procedural programming language.
Agena is an easy-to-learn procedural programming language designed for science, scripting, and many other applications. Binaries are available for Windows, Linux, Solaris, OS/2, Mac OS X, Raspberry Pi and DOS.
March 2013 this project was announced first to public, but the feedback was ZERO. So I guess it is insanely bad and unusable.
Ok. But sorry, I decided to continue it for myself to improve my inability and unexperience in software development FOR MYSELF.
Even if it seemed to be the worst thing ever, I *NEED* to develop software for my own well being and even if I apparently - after over 20 years since the first lines of code I wrote - I improved my ability not a single bit than it is...
A project to embed Lua on different hardware platforms. Currently ARM variants are targeted, but it should be possible to port it to any platform that is supported by the gcc+newlib combo. Platform access libraries will also be provided.
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An Apache module for developing web applications using Lua
mod_pLua is a module for the Apache httpd web server, that enables the use of preprocessed (html-embedded) Lua scripts using a PHP-like syntax as well as CGI-style interfacing, but at a much faster pace. For a more detailed description, see the wiki: https://sourceforge.net/p/modplua/wiki/
Prime Mover is a small and flexible build tool intended to be used instead of make. It is intended to be deployed with the projects that use it, and does not requires installation to use. It is modular and can be extended using the Lua scripting lang
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Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
Lienzo is a gtk-Canvas and Lua program to work in geometry. Unlike others like Cinderella, Cabri, DrGeo, etc... this one focuses in algorithms, not in static figures. the lua interface allows to work with programable objects.
A C++ class that implements a Lua state. Load Lua scripts into an instance of this class, and use intuitive methods from your C++ code to access and manipulate the Lua script environment.
The goal of this project is to allow Pascal Developers to use Lua without needing to understand C and the binding process. Bringing Lua to native Pascal types for simple usage and management.