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...Even if it seemed to be the worst thing ever, I *NEED* to develop software for my own well being and even if I apparently - after over 20 years since the first lines of code I wrote - I improved my ability not a single bit than it is like that and I can't change it.
BTW: there was feedback indeed: from the own 'family': "it is done by YOU so it cannot be of use for anybody!"
(Literally: it contains algorithms and algorithms are evil and are non-existent in usable software)
A project to embed Lua on different hardware platforms. Currently ARM variants are targeted, but it should be possible to port it to any platform that is supported by the gcc+newlib combo. Platform access libraries will also be provided.
Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
A C++ class that implements a Lua state. Load Lua scripts into an instance of this class, and use intuitive methods from your C++ code to access and manipulate the Lua script environment.