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ThyLordRoot's Interpreted S-expression Parser (TISP) is a LISP-like programming language developed for the benefit of ThyLordRoot's viewers on Twitch.tv. This heritage was chosen for its simplicity and affordance of rapid prototyping. Although it is a toy language, it is intended to be Turing complete, and bootstrapping TISP is a major goal.
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Alvyn is a free and open source re-implementation of Amos Pro Basic (Amiga) a Basic interpreter used for game developing. Alvyn is multiplatform and written in C++, with aim to preserve max compatibility with AmosPro. It use SDL library for graphics and
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
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The DCN Toolkit contains the DCN Interpreter for processing XML datastreams in a CORBA/ECMA compliant environment. See http://www.dataconsortium.org for information about the Data Consortium Namespace and its RDF Dictionary.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.