Showing 6 open source projects for "character"

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  • 1

    CSS Preprocessor

    CSS validation and advanced preprocessor with nesting and variables

    ...The preprocessor features are based on other existing CSS processors such as SASS and {less}, although the syntax is mainly based on the SASS syntax (i.e. variables use the $ character as their introducer). See the Wiki and csspp documentation for additional information.
    Downloads: 1 This Week
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  • 2

    Kayacc

    A Compiler Development Toolkit

    Kayacc is an alternate name for the TOMBO project. I am in the process of updating the Tombo project page with version 2.1.0. Please download Tombo2.1.0.tar.gz from the Files tab. Tombo is a compiler generation toolkit for constructing compilers and interpreters. It includes a BNF compiler that generates parsers for context free grammars, and a class library to support compiler development. The class library supports symbol tables, Unicode text manipulation, reserved word mappings,...
    Downloads: 0 This Week
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  • 3
    Tiny BASIC for Character Screen
    BASIC interpreter for the standard (SUS) character screen handling library, which fully corresponds to the Tiny BASIC standard. The code is thread-safe and can be embedded into other code. Can be used as a game or a minimalist challenge.
    Downloads: 0 This Week
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  • 4
    dbfi (Debuggable Brainfuck interpreter) is a fast interpreter and brainfuck compiler (for x86). The interpreter allows you to debug your program with the character !, which print the value of the cells and your current position.
    Downloads: 0 This Week
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  • 5
    A run-time configurable character stream tokenizer that allows the user to define token classes via regular expressions. The developer is not limited to predefined notions of whitespace, commenting, or word modalities.
    Downloads: 0 This Week
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  • 6

    The Engine

    Game creation engine with built-in BASIC interpreter.

    ...Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. The editor and command screen use a custom 8 x 8 font on a 64x16 character text display. There are currently three switchable screens: Game screen, Output/Command screen, and Editor screen.
    Downloads: 0 This Week
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