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Linear time, dynamic API for lexical analysis and parser generation. Allows for a text-based specification of formal languages with the well-known regular-expressions approach, and using Parsing Expression Grammars as the underlying engine.
This is an Hierarchical State Machine (aka Statechart) engine written in Java (1.5 +) Actually we will develop only support for a subset of UML 2.0 semantics but, in future, we hope to add support for other semantics.
Java Weapon Script Engine is a Java library for implementing dynamic weapons. Weapons are specified and parsed from script files. The goal of the project is to be able to generate any kind of weapon and behavior.
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Jxp is a template engine/script processor that processes scripts containing jsp-like code to produce text output. The script syntax is like jsp (without taglib) except that it is much simpler and can be used outside of webcontainer.
A LISP-like XML glue language with an XML syntax.
Ideal for pipelined XML aggregation, transformations
and filtering with accessors to a content repository.
Embeddable Java implementation includes XSLT engine XT,
servlet, command line and applet.
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Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
Pure Python implementation of GOLD Parser Engine.
GOLD Parser Engine is a LALR(1) parser with DFA tokenizer.
It uses compiled grammar table generated by GOLD Parser Builder (not included - available on http://www.devincook.com/goldparser)
Misc is a simple but powerful programming language, designed especially for performing efficient calculations. Development of the Misc Engine is currently continued as part of the Descend project (see https://sourceforge.net/projects/descend/).
BenScript is a free interpreter for the BenScript language. It can be used as a standalone interpreter or as a library to add an interpreter engine to your software.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
SDLAGE stands for SDL-Adventure Games Engine.
It will be a engine, just like SCUMM wass, to develop easily 2D Adventure Games on any platform. It will use the SDL librairies.
The Dirt virtual machine is designed to be easily used as a scripting engine or runtime core in C or C++ projects. The language itself is very similar to C. The tools have been created from scratch (no lex/bison/yacc) and are very portable
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
Yajre is a java rules engine with semantics designed for rules that are easy to reason about. Yajre is sponsored by Ecensity, home of the JSP portal `displet'.
This is a collection of several simple functional languages all based on combinator graph reduction techniques for interpretation. For now there's only one package here: lazy-l, which is an interpreter for Alonzo Church's untyped lambda calculus.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.