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Alvyn is a free and open source re-implementation of Amos Pro Basic (Amiga) a Basic interpreter used for game developing. Alvyn is multiplatform and written in C++, with aim to preserve max compatibility with AmosPro. It use SDL library for graphics and
XML-based application layout descriptive language. and UI framework-independence, platform-independence. support simple control flow, and lisp-like mathematical expression calculation.
EVM is a 32-bit virtual machine designed for easy implementation. It supports bounds checking, real-time linking and JIT compilation on x86 architecture. No platform-specific calls or byte order dependencies. Comes with an optimizing C compiler.
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SWTworkbench is:Essential Budget--the only open-source personal finance manager with mature budgeting support, Essential Data--a library making standard SWT controls data-aware, RCPLite--a simple RCP framework with an Eclipse 2.1 look, and more SWT tools
antlraux is a java package thought to be used in combination with antlr(http://www.antlr.org). Features contextual information management, command line parsing and lexical information treatment.
"Le Winny" is meant to be translating some plain text information (given a simple syntax called "Le Winny Syntax") to a W3C-valid HTML code. The first implementation is in PHP tested under Linux and Windows XP. Further port will be made in Java and C
deltaFSD is a graphical tool for defining a program by linking the inputs and outputs of functions.
The links created between functions determine the interdependencies within the program and so the sequence in which the functions should be executed.
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Native Java parser framework, no (pre-)compilers needed. Closely follows BNF syntax. Optimized for performance and low overhead. Highly flexible and extendable using a streamlined API. Integrate semantics, tracing and even context sensitive parsers.
Lemick is a project to make a programming language similar to those traditional Basic implementations but with all the attributes of the modern programming tool
Sarien is a portable implementation of the Sierra On-Line Adventure Game Interpreter (AGI), and is able to run games such as Leisure Suit Larry in the Land of the Lounge Lizards and Space Quest I and II.
This Project was originally designed to be a small/fast and easy to use interpreter, if it has succesed is still to early to tell. But it is getting there, very slowly one must admit...
Piccolo is the fastest SAX parser for Java, supporting SAX1, SAX2, and JAXP (SAX only). Piccolo is different from other parsers in that it was developed using parser generators. It weighs 160K including XML APIs. See http://piccolo.sf.net for more info.
ScriptBasic is a mature Basic interpreter that can be used for server side CGI scripting, utility programming or to develop GUI desktop applications. A multi-threaded HTTP Basic application server is available as well with session support.
FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
The Aegis VM Project is an on-going effort to implement a lightweight,
secure virtual machine for executing Java bytecode. It will eventually feature a
modular architecture, Proof Linking, that supports pluggable
verification modules.
JormaScript is a small procedural lisp-like interpreted scripting language being implemented in C. The idea behind the project is to study the problematics of a programming language implementation and to produce a small general-purpose scripting solution
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
Just Another Interpreted Language (that Uses Silly Terms) is (meant to be) an easy-to-understand object-oriented interpreted license without typing: everything is an Item. C bindings will be implemented
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.