deltaFSD is a graphical tool for defining a program by linking the inputs and outputs of functions.
The links created between functions determine the interdependencies within the program and so the sequence in which the functions should be executed.
"Le Winny" is meant to be translating some plain text information (given a simple syntax called "Le Winny Syntax") to a W3C-valid HTML code. The first implementation is in PHP tested under Linux and Windows XP. Further port will be made in Java and C
Lemick is a project to make a programming language similar to those traditional Basic implementations but with all the attributes of the modern programming tool
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
** FORK LATEST CODE ON GITHUB **
https://github.com/mikecurry74/mybb
This project was moved to Github
My Business Basic (MyBB) is an open source Business Basic Interpreter/Run-time environment. We are working towards becoming a free, fully functional business basic.
The goal of VMKit is to create a body of code useful for creating and experimenting with virtual machines. The code will emphasize modularity, clarity, correctness, and portability in no particular order but all taking precedence over execution speed.
The program emulates a MIX machine (introduced by Knuth in his books "The Art of Computer Programming").
- MIX Assembly Language (MIXAL) parser that converts the MIXAL code to MIX machine code
- a MIX interpreter which executes MIX machine code
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A interpreter for the brainf*k programming language which also can generate C code (and a Makefile).
Supported compilers: gcc (linux, cygwin, ...) and MSVCPP 6.0
Saquen is a library which is intended to provide scripting capabilities for other programs. It specializes in ease of integration with existing code and provides facilities especially suited for scripting in computer games.
DAVIS is an easy and useful language for IRC bots. This project contains our own bots, some bots for demonstration, a parser that creates Java, C, Perl and IRC-Script code out of a DAVIS file, and an interpreter for DAVIS files.
The TclPro tool set includes a graphical debugger, a static code checker,
a wrapper to generate stand-alone executables, a "compiler" that
writes out Tcl byte codes, and a loader that reads byte codes.
The project's aim is to build automated programming language translation system that will port program sources written in one language to other programming language(s).
Object Tree, Virtual Machine and Compiler for Concatenative Languages, in a shared library - [This project is obsolete, and has been superseeded by the XCL suit, available at http://www.varkhan.net/software/xcl]
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
This is a reprository of software I have written. It is written in C, C++ and hopefully in some obscure Basic :-) I gladly share my stuff with you under the MIT license, so you can do what you want with it (almost)... :-)
XPHP is an IDE authoring tool for Windows that allows you to design, develop, test, debug and deploy PHP applications. [This project has been discontinued since 2005]
Small, object-oriented, interpreted scripting languaje, easily embbedable on C++ applications (C++ sourcecode).
It can be used as a fast scripting languaje for RPG games, online applications and applications that needs complex customizations.
mySAL -- A simple single assignment language
Single assignment languages are a kind of "functional" language
where the parallelism is easy to discover. mySAL is a relative
of SISAL, and old and distinguished SAL. The provided compiler
and runtime
GLBCC is a front-end to the GNU Compiler Collection. GLBCC adds Liberty Basic to the GCC language collection so that Liberty Basic code can be compiled directly to an executable. Since GLBCC uses GCC, the object files can also be linked with object file