Just Another Interpreted Language (that Uses Silly Terms) is (meant to be) an easy-to-understand object-oriented interpreted license without typing: everything is an Item. C bindings will be implemented
IFL is an Interactive Fiction Language a.k.a. a language for developing text adventures. It is a weakly-typed object-oriented language with a concise syntax. The project includes a compiler and a virtual machine for running games developed in IFL.
JVMCluster
Features:
- clusterable Java Virtual Machine (based on PVM)
- uses CPPVM as adapter layer to PVM
- object persistent layer integrated into JVM
- memory management unit is based on integrated relational database
- JDBC/ODBC api to acces
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OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
SDLAGE stands for SDL-Adventure Games Engine.
It will be a engine, just like SCUMM wass, to develop easily 2D Adventure Games on any platform. It will use the SDL librairies.
Butterfly programming language. A bytecode compiled scriping language.
Bytecode architecture with separate compiler and interpreter/disassembler. Platform-independant bytecode based stackmchine, which has a fine arithmitical/raw-computing performance.
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The cplusql distributed ETL tool extracts and transforms row based data from
databases and flat files for terabyte scale datawarehouse loading. RSN: beowulf job queueing and cluster fs! Every day at LookSmart, it translates 200+mm rows on 100+ nodes.
Logo++ is an interpreter for drawing graphical figures using a small set of instructions. Though it lacks many essential features of \"serious\" languages, it remains a funny start for beginners in computer programming, particularly for kids.
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HPL is a Hebrew Programming Language.
It\'s main goal is to expose children and non english speaker to the wonders of programming in a hope that once you\'ve mastered the basics, you are on the highway.
The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.
UPS is a source level C, C++ and Fortran debugger with an X windows
interface. It's a very light debugger, but is quite efficient and works
well. An ANSI compliant C interpreter is included.
EEL is a cross-platform compatable object-orented programming language modeled after Java. A mix of the best features from C/C++, Python, and BASIC, EEL will be a meta-language, and you can help develop it, just contact vbAlexDOSMan.
The program emulates a MIX machine (introduced by Knuth in his books "The Art of Computer Programming").
- MIX Assembly Language (MIXAL) parser that converts the MIXAL code to MIX machine code
- a MIX interpreter which executes MIX machine code
Paradox is a programming language designed to combine the simplicity of scripting languages like PHP and Perl with the power and speed of C++ and Python.
Coolit - C++ Object-oriented language interpreter toolkit. Written in C++, Coolit provides a tookit for writing an interpreter. Coolit is the first phase of Coeval - Compiled or evaluated language.
A fine report generator. If you(r program) need(s) to create beautyful printed pages from a database, then this is what you are searching. Supports postgresql and mysql databases.
TableScript is a simple yet powerful scripting language - based on C and Python - for defining and rolling random table-based results. It is a terrific tool for your role-playing campaigns.
C est un projet visant a faire un moteur de resolution de contrainte utilisant le langage Score FD/I.
Projet de promotion de maitrise a l universite de bourgogne par dix etudiants.
C-Prime, or C' in abbreviation, is simply an attempt to add some fun and modern features to C without sacrificing speed or power. We intend to make "down and dirty programming" a "more enjoyable" experience.
The Flat Earth MUD driver project aims at a C++ driver, that supports:
- A game written in a subset of C++.
- Imposes no limitations on what the game can be.
- Supports an interpreted version of the lib language as well
- Allows online compilations to