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An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
PygShell (pronounced pig shell) is an interactive console for Pygame developement. It is an implementation of the Python shell using Pygame. PygShell also includes a simple text editor (also in pygame) and ships with several example scriptlets.
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Wyvern is a console tool to make text adventures. It is programmed in C, and developed for Windows and Unix-like operating systems. Official site currently @: http://www.jonathantoddskinner/wyvern.html
IFL is an Interactive Fiction Language a.k.a. a language for developing text adventures. It is a weakly-typed object-oriented language with a concise syntax. The project includes a compiler and a virtual machine for running games developed in IFL.
LCGML (Legacy Crawling Game Markup Language) makes it possible do script old fashioned text adventures. It is an XML-driven Document format. For the stable product, an perl interpreter is also planned
The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.
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LambdaMOO is a network-accessible, multi-user, programmable, interactive system well-suited to the construction of text-based adventure games, conferencing systems, and other collaborative software.