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HBasic is an IDE with an interpreter and compiler used to create, execute and debug programs with a BASIC style language. The language includes object oriented features and may be compiled to interpreter pcode and standalone executables.
Rexx/Wrapper is a pseudo compiler for Rexx programs. It generates a SAA API application
with the Rexx program embedded. The application is then compiled and linked allowing
the user to distribute their Rexx program as a stand-alone executable.
nbasic - bytecode compiler+vm for middle level programming language, like basic. nbs - small and fast C-coded object orientated basic (compiler+vm) for embeded applications. Purpose: scripting support for C/C++ project.
The XPS is a scalable platform for meta-programming and domain engineering. It provides a virtual machine, compiler, and runtime library that make it possible to efficiently develop, debug, and run programs based on XPL (eXtensible Programming Language)
Erc is an interpreted link-oriented language. Majic is a java-based interpreter for Erc, and Majicc is a c++ based compiler for Erc which uses the Majic libraries.
EVM is a 32-bit virtual machine designed for easy implementation. It supports bounds checking, real-time linking and JIT compilation on x86 architecture. No platform-specific calls or byte order dependencies. Comes with an optimizing C compiler.
IFL is an Interactive Fiction Language a.k.a. a language for developing text adventures. It is a weakly-typed object-oriented language with a concise syntax. The project includes a compiler and a virtual machine for running games developed in IFL.
Butterfly programming language. A bytecode compiled scriping language.
Bytecode architecture with separate compiler and interpreter/disassembler. Platform-independant bytecode based stackmchine, which has a fine arithmitical/raw-computing performance.
B
Pligame and Pliant+SDL are Pliant bindings for SDL. Pliant\'s dynamic compiler and trivial syntax combines the ease and flexiblity of interpreted languages with compiled execution. Together, you have a high level language for high performance games
MOC is an interesting technology that facilitate efficient object oriented programming, exception handling just in C without any additional compiler or preprocessor. The current release contains a scheme interpreter which base on MOC
Object Tree, Virtual Machine and Compiler for Concatenative Languages, in a shared library - [This project is obsolete, and has been superseeded by the XCL suit, available at http://www.varkhan.net/software/xcl]
This project is the port of Lua programming language to Java platform. It contains the bytecode compiler and interpreter, that use the same bytecode format as the original version, and partially support standard Lua library.
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
STack Oriented Interactive Compiler Adapted to Linux. POSIX threads, regular expressions, sockets, associative arrays (hashes), dynamic memory/GC, floating point math, types, and more. An RPN language, inspired by STOIC and Forth.
GLBCC is a front-end to the GNUCompiler Collection. GLBCC adds Liberty Basic to the GCC language collection so that Liberty Basic code can be compiled directly to an executable. Since GLBCC uses GCC, the object files can also be linked with object file
The aim of the project is to write an distributed object compiler/interpreter. Object reside on special server and can be accessed in a java/c++ style programming language through a network. This project is currently being renamed please check http://obj