Showing 7 open source projects for "parallel"

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  • 1
    pgapack, the parallel genetic algorithm library is a powerfull genetic algorithm library by D. Levine, Mathematics and Computer Science Division Argonne National Laboratory. The library is written in C. PGAPy wraps this library for use with Python.
    Downloads: 0 This Week
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  • 2
    FreeMat
    Freemat is an interpreted, matrix-oriented development environment for engineering and scientific applications, similar to the commercial package MATLAB. Freemat provides visualization, image manipulation, and plotting as well as parallel programming.
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    Downloads: 156 This Week
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  • 3
    Open ActiveWrl is a software development toolkit based on a generic software development approach that allows the implementation of parallel immersive VRML/X3D browsers on heterogenous cluster systems. It supports systems running Win NT/2000/XP and Linux
    Downloads: 5 This Week
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  • 4
    Distributed Parallel Programming for Python! This package builds on traditional Python by enabling users to write distributed, parallel programs based on MPI message passing primitives. General python objects can be messaged between processors. Ru
    Downloads: 0 This Week
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  • 5
    Schemik is an implicitly-parallel dialect of Scheme, this means the parallel execution of programs is done independently of the programmer.
    Downloads: 2 This Week
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  • 6
    A small but extensible Java based "embedded lisp"- derives from the 1960 Mc Carthy Lisp a new consequently functional, dynamically scoped dialect enriched by modern features (pattern matching, parallel processing, implicit lex. closures etc).
    Downloads: 0 This Week
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  • 7

    The Engine

    Game creation engine with built-in BASIC interpreter.

    ...It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line numbers, and the program is written with the built-in editor. Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. The editor and command screen use a custom 8 x 8 font on a 64x16 character text display. There are currently three switchable screens: Game screen, Output/Command screen, and Editor screen.
    Downloads: 0 This Week
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