Showing 10 open source projects for "no coding"

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  • 1
    Simple Turtle LOGO

    Simple Turtle LOGO

    Free Educational Tool for Beginner LOGO Coding (STEM Students / Kids)

    SIMPLE TURTLE ================ Create simple LOGO programs with commands to control the Turtle and draw amazing images!! Use for STEM, Coderdojo or similar coding events. Recursive REPEAT statements. INSTANT ON / OFF = Turns on / off immediate execution of commands FD x = Forward x pixels BK x = Backward x pixels RT x = Right by x degrees LT x = Left by x degrees PU = Pen Up (Do not draw) PD = Pen Down (Draw) REPEAT x = Creates a loop to run x times which runs any commands within the loop. ...
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    Downloads: 52 This Week
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  • 2
    KAREL 3D

    KAREL 3D

    Learning programming language for kids

    This is learning programming language for children Karel-3D. By words from LightBot: "Get kids hooked on coding with minutes!" Created by Karel 3D from the 8-bit microcomputer PMD 85-2 in 1986. His later version of Karel the Robot in 3D, created first in the Slovak Republic. JavaScript variant include only one small HTML file tested and works on all devices with keyboard and full JavaScript support in internet browser, or alternative pre-compiled JAVA V8 .jar file with webEngine and JavaFX and code in string. ...
    Downloads: 0 This Week
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  • 3
    Human Speakable Programming Language

    Human Speakable Programming Language

    foundation of the General Intelligence Operating System

    HSPL is Human Speakable Programming Language, allowing for communication between human-to-computer and human-to-human in the same language. This project has moved to http://sourceforge.net/p/spel We are currently working on human-to-computer programming-language with mostly English base vocabulary. Though once we have that, we plan to add support for other world Languages, including Chinese, Spanish, Russian, Arabic, Hindi, among others. Eventually HSPL shall be the...
    Downloads: 1 This Week
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  • 4

    runpl

    Run Programming Language

    a new concept for programing: new syntax and a new way of coding source files. not bytecode or any typical implementation for vm. in fact, it encodes functions and keywords for a smaller code, which is good for small devices and embebbed devices. small code, small size, RUN faster.
    Downloads: 0 This Week
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  • 5
    fun4j brings functional programming to the JVM. It's a framework that integrates major concepts from functional programming into the Java Platform. It also provides seamless integration of Java with Lisp coding, by using a lisp-to-bytecode compiler.
    Downloads: 0 This Week
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  • 6

    sealisp

    Lisp interpreter for the PSP + UNIX-clones.

    ... * A fairly small, but useful standard library. In the PSP build, the following additional features are available: * Some primitives for graphics on the PSP. --- The PSP has no decent hot-swappable coding language, and it can't multi-task. Therefore, this interpreter supports Emacs-like multi-tasking on the PSP. See: Several frames+windows each running their own lisp program from a single core.
    Downloads: 0 This Week
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  • 7
    Co-op Composition Workbench
    Co-op is a workbench for the definition and use of composition operators: abstractions that can encapsulate standard solutions such as coding idioms, design patterns and composition techniques, and can later be (re-) used just like library classes.
    Downloads: 0 This Week
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  • 8
    Phino is a advanced GUI Language written on top of Python and wxPython to write GUIS in a simplified way. It supports many of the operations of python and seperates the design from the coding
    Downloads: 0 This Week
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  • 9
    This project aims at porting IBM's Object Rexx Back to OS/2, based on based on the work of http://www.oorexx.org/, Open Object Rexx, (ooRexx). The main aim here is to work on the possibilities of such a port, make files as well as specific OS/2 coding.
    Downloads: 0 This Week
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  • 10

    The Engine

    Game creation engine with built-in BASIC interpreter.

    "The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle). It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line numbers, and the program is written with the built-in editor. Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. ...
    Downloads: 0 This Week
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