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Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
Pure Python implementation of GOLD Parser Engine.
GOLD Parser Engine is a LALR(1) parser with DFA tokenizer.
It uses compiled grammar table generated by GOLD Parser Builder (not included - available on http://www.devincook.com/goldparser)
Misc is a simple but powerful programming language, designed especially for performing efficient calculations. Development of the Misc Engine is currently continued as part of the Descend project (see https://sourceforge.net/projects/descend/).
PyBuzz is a machine plugin for the Buzz Modular Tracker that acts as a host for python scripts using the python interpreter engine developed by http://www.python.org.
BenScript is a free interpreter for the BenScript language. It can be used as a standalone interpreter or as a library to add an interpreter engine to your software.
Opscript is an Object Pascal Active Scripting Engine. It can be executed in Active Scripting Hosts in the same way that JScript, VBScript, ActivePerl, and other similar engines are (such as Internet Explorer, Windows Script Host, etc) .
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
The scripting engine which helps to create the embedded interpreter of your own language. The library provides an easy and clear way to define an embedded scipt language interpreter step by step.
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the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
A mutli-purpose script engine that aid in the development of uncompiled scripts; including PascalScript, BasicScript, CPPScript, and JScript. ScriptEVAL uses an integrated syntax-highlighting editor for the script creation.
SDLAGE stands for SDL-Adventure Games Engine.
It will be a engine, just like SCUMM wass, to develop easily 2D Adventure Games on any platform. It will use the SDL librairies.
Scripter is the core scripting engine of the latest Diabloworld project, JED, created by Ben Thompson (smoke). The purpose of this project is to build and provide a solid scripting engine for Diablo II.
ScriptLauncher is a powerful scripting engine for use under Windows 95/98 and NT. The script language syntax resembles that of C and Java, but is much easier to use.
The Dirt virtual machine is designed to be easily used as a scripting engine or runtime core in C or C++ projects. The language itself is very similar to C. The tools have been created from scratch (no lex/bison/yacc) and are very portable
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
The Lcomp Scripting Engine is a scripting engine written in Visual BASIC for DOS 1.0 that can be used by a programmer to write automatated scripts to perform routine actions in DOS. It can be used as a simple automation tool or a vast programming language
Yajre is a java rules engine with semantics designed for rules that are easy to reason about. Yajre is sponsored by Ecensity, home of the JSP portal `displet'.
This is a collection of several simple functional languages all based on combinator graph reduction techniques for interpretation. For now there's only one package here: lazy-l, which is an interpreter for Alonzo Church's untyped lambda calculus.
ESA Provides a wrapper around the .NET scripting engine which adds support for hosting the scripting engine in a seperate AppDomain, and includes a Design-time environment for applications.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.