Showing 85 open source projects for "developer ide source"

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  • 1
    Locos is an object oriented framework for building parsers and other language processing tools.
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  • 2
    PyCrust is an interactive Python shell written in Python using wxPython. PyCrust is now part of wxPython (www.wxpython.org), so packaged files are no longer available here, and the latest development version has moved to the wxWindows CVS repository.
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  • 3
    SenseTalk is an exceptionally readable scripting language in the xTalk (HyperTalk) family. This Project serves as a home for SenseTalk-related OpenSource projects. Although SenseTalk itself is not OpenSource at this time, some extension modules are.
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  • 4
    This is one approach to implementing the ideas discussed as the Public Domain Knowledge Base. Originally coded by Stephen Reed before joining Cycorp and currently maintained by Vic Bancroft. The next release with contributions made here will be versio
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  • 5
    Goal of this project is to build a graphical programming language (with its own IDE) that gets rid of those pesky over-multiple-screen-paranthesis-constructions known from almost every language available. It should also conform as much as possible to UML
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  • 6
    vIDE is a cross-platform tool for writing and simulating Verilog models. It provides user friendly project management and file editing, integrated simulation engine, waveform viewer, pre-compiled modules, and many other cool features.
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  • 7
    This project houses Perl's Tcl and Tcl::Tk bridge modules that allow you to take advantage of Tcl/Tk in Perl. For the Tcl/Tk developer areas, please see either the main "tcl" project, the "tktoolkit" project for Tk.
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  • 8
    Pocket Smalltalk is Smalltalk-80 for small machines. Currently we support PalmOS with a virtual machine. We are looking for ports to other devices. PSt consists of an IDE (currently for Win32), which generates executables from Smalltalk source.
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  • 9
    A Web based IDE that supports nodes and edges (graphs) with attributes. An interpretor executes your graphs. Views of graphs allow developers to see references to variables, easily see the path of execution and rearrange the structure of data and program
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  • 10

    The Engine

    Game creation engine with built-in BASIC interpreter.

    "The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle). It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line...
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