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Barding is the quest to find and interact with interesting people. It is like geocaching, but with humans. The official goal of the game is to find Bards and collect their stories, songs, poems and artistic expressions.
Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
A python script designed to keep two ftp servers in sync for game servers. Geared towards TF2 maps. Now you shouldn't have to worry any more about those pesky "Missing map. Disconnecting" messages!
Wiso is a Iso web framework written in HTML/Javascript/CSS based on the Prototype framework. Wiso can be part of a 2.5D (isometry) web game engine for web games.
With PyBridge, you can play online bridge with your friends, over the Internet or a local network. Please visit http://www.pybridge.org/ for recent information.
C# Website system. This is going to be the "Newer" Internet, and even has a custom theme system. This is going to let users do "anything" that won't harm the client computer in any way.
This object-oriented python module converts 3D VRML models into Collada and integrates it in Google Earth (GE) through the Keyhole Markup Language (KML). It enables the visualisation of large scale aerial/satellite images in the Geo Browser.
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GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.
The most fun you'll ever have on IRC! You will be allowed to buy and sell virtual shares with virtual money using real time, real world share price values. You can also trade your shares between eachother.
Getmaps is a tool used to fetch (game) maps from a server using a maplist built and updated by the server administrator. It was originally created to be used by Clan LugRadio to keep the Enemy Territory regulars' map collections up to date.
A cross-platform networked game based on SDL/OpenGL and SDL_net about little cars racing, fighting with much action, fun, many game modes, also team play and many many more. View from the top but we plan the solution to be half 2D and half 3D(like GTA2)
Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
PyRA2 is a set of Python packages (libraries) and documentation providing
access to the file formats of Robot Arena 2 (RA2), a game by Gabriel
Interactive (published by Infogrames).
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
CGI games:
WSpace will become a multiplayer space strategy game.
WebRogue is a roguelike, ready for multiplayer support later. There is also a GUI client for WebRogue in the download.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
CrystalNight is a web-based CGI game engine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a game engine so the specifics for any game using it would need to be defined in the database.