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JAVA websocket implementation for a bomberman-like game
This application uses JAVA and Glassfish server to provide an active and simple webSocket server for an online, multiplayer bomberman-like game.
It only requires a running glassfish server to deploy the application on and a MySQL database server.
After deployment and first run, anyone can access your webserver, register and play the game, using only a web browser that has built-in support for webSockets
JavaBot is an all-purpose, platform-independent IRC-bot. It contains features like multi-server support, channel handling, user handling, various information-modules such as Google-search, different gaming-modules, and other services for channel visitors
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
An XML socket server meant for use with Flash applications requiring a persistent socket connection. The server is easily extended for use in a variety of application scenarios, from chat, to multi-player gaming, to real-time data feeds.
PRTG Catches Network Issues Before They Cause Downtime
Threshold-based alerts flag problems early, so your team can act before users notice, not after.
Reactive troubleshooting usually means hearing about a problem from frustrated users, not your monitoring tool. PRTG sets threshold-based alerts across devices, servers and applications, notifying your team by email, SMS or push the moment a metric crosses a set limit. That means catching a failing disk or overloaded server before it becomes an outage and getting time back from firefighting. Start a free trial and set your first alerts today.
The teamspeak reader reads some useful ts information aloud, e.g. while you are gaming in fullscreen mode and cannot have a look at the client user interface. This information can be the names of the other players, that are staying in your channel.