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headless-gl is an open-source Node.js library that provides a WebGL rendering context without requiring a browser window or graphical user interface. It enables developers to create and manipulate WebGL contexts directly within server-side JavaScript environments, making it possible to perform GPU-accelerated rendering tasks without launching a full browser. The project aims to conform closely to the WebGL specification so that standard WebGL APIs and shaders can be used in Node.js...
FreeWRL is an Open Source, cross platform VRML2 and X3D compliant browser, with script, SAI and EAI support. Platforms supported: Linux and other Unix-style platforms; Mac OS/X; Windows. Support for mobile platforms (iOS, Android, QNX) is under development.
A canvas library for generating technical drawings
The ADG library (Automatic Drawing Generation) is a set of functions focused on automating the drawing of mechanical parts. It is not a CAD system but a GObject-based library where a custom application can put common CAD entities such as paths, hatches and dimensions, to automatically create technical drawings.
A demo application is provided in order to show the capabilities of the canvas. Although it is possible to interact with the library directly in C (that is what the adg-demo...
A small library and two command-line tools to parse and convert Z notation from the "e-mail" mark-up into HTML code, or into UTF-8 text with box-drawing graphics, or into the Z Standard text format.
See the project's Wiki Home Page for details --- the "Wiki" button in the bar above, or the following link:
libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics.
MNG is the animation extension to the popular PNG image-format.
Ming is an SWF ("Flash") file format output library. It is written in C, with wrappers for C++, Python, and PHP, plus rudimentary support for Ruby and Perl.
OffscreenGecko is a library for rendering HTML etc content to offscreen buffers, sitting atop of the Mozilla Gecko rendering engine. The goal is to simplify embedding of Gecko into environments were its output is needed as pixel data, such as 3D engines.
AfterStep is a window manager for the Unix X Window System. Originally based on the look and feel of the NeXTStep interface, it has evolved into its own creature with interest expressed by GNUstep, to make AfterStep the window manager of choice for X
A C and C++ Library + a compiler to create Adobe Flash SWF movies up to version 9 (v1.8.1). Supports nearly all the tags, includes an ActionScript compiler. Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf. LASTEST IS 1.8.4
tinydot is a small programm for translating an abbreviated into the original dot language. Using plugins for wiki systems it is possible to create directed graphs in a wiki manner.
Ilib is a library (with tools and examples) written in C that can read, create, manipulate and save images. It can read and write PPM, BMP, XPM, GIF, PNG and JPG image format.
+MF (Extended Media Format) is a new standard formating style/script for images and block text. It is like a mix of JavaScript and CSS to provide animation in a small file.
GD4O is an OCaml interface to the GD graphicslibrary. It provides OCaml developers a means to generate and manipulate bitmap images. TrueType fonts and antialiased drawing are supported.
GD4O is based on OCamlGD 0.7, developed by Shawn Wagner.
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
The interverse is the evolution and combination of the web, chat, IM, and voice communication. It is not just a graphical user interface (GUI), but an immersive user interface (IUI). This project will develop the clients and content used in the interverse
Charts Library and Visual Environment.
Free software for scientific and business charts generation. Converts data flows into well-designed images. Suitable for web, reports, presentations and applications development. Based on its own CHD format.
Verse is a network protocol for creating client/server 3D applications. It uses subdivision surfaces as its sole geometric primitive, features a high-quality material description system, and many other neat features.