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3D multiplayer realtime game with separately packaged 3D graphics
middleware layer built on OpenGL. Runs on Linux, Win32, Mac OSX, Android -
OpenGL/GLES 2.0 or later required
Control how long your childs computer is connected to the internet
internet-control is a very special implementation of parental control. It allows the child to be productive at the computer while lowering the danger of addiction to a minimum.
Instead of restricting the time the computer may be used, it allows parents to restrict the time the computer may be connected to the internet. This way the child is still able to do its homework at the computer, but the danger of addiction to a game or social media application is minimised - the unpredictabillity...
This project is an effort to develop open source software for all old platforms, like MSX, Commodore, AMIGA, Atari, ..... and collect technical information about old platforms, keeping the "old skool" flame alive.
A light utility program that uses wpcap (somewhat needlessly) to redirect UDP packets allowing individuals to play Warcraft 3, Starcraft, and Unreal Tournament 2003, without the use of a game server across subnets.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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MiniWeb is a high-efficiency, cross-platform, small-footprint HTTP server implementation in C language. It implements GET and POST methods and works on multiple platforms ranging from server, desktop, game console and IoT hardware.
Pertergrin a fantasy role playing game. The player plays the role of a hero going through adventures. Pertergrin is also an role playing game system. This enables you to create or improve a world, towns, items etc. using an Editor.
The PvPGN is a bnetd based gaming network server emulation project. It curently supports all Westwood Online clients (Tiberian Sun, Red Alert 1/2, Renegade, Emperor, NOX) and all Battle.Net clients (Diablo 1/2, Starcraft/Broodwar, Warcraft 2/3 ROC/TFT).
A rpc library implementing the Remote Procedure Call Specification (RFC 1057) and a nfs3 library implementing the Network File System v3 Specification (RFC 1813) for devkitppc and libogc (Nintendo Wii), are the aim of this project.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
Software that will keep track of your favorite internet game servers such as Quake 3 &4, Enemy Territory, Call of Duty, Counter Strike & Warsow etc. Supports filtering and country locations...
The NNGS (No Name Go Server) is a game server which allows you to play the game of Go over the Internet. It basically runs as a 'deamon' under Unix (though cygwin-port is available) and supports connections from many clients (both graphical and text)
DAna is The Connect4(Connect Four) Online game you must have!! This game is designed mainly for playing online with your friends. It also has Velena AI Engine(Perfect Play) and Ana(Moderate) to play against. Its got a simple elegant Chat Window also!!!
q2-engine -- OpenGL game/simulator engine for use in game/simulator development. Mainly for creation MMORPG and simulating land vehicles, planes and futuristic space ships.
This project has evolved into four main components: J2EE utilities; Austin, a Groovy Game Scripting Library for JME; Script formatter for screenwriters; and the core library utilities.
Mjolnir is an open-source server program for the closed-source Korean shooting game, GunBound. The login and setup functions, as well as encryption and protocols, of the GunBound client will need to be understood and re-implemented in a server.
The name of this project is not a joke, but the name of a massively multiplayer online game playing in the time of the homo errectus. The entire game is easily customizable via XML to satisfy your
LASANGE aims at creating a mostly-automated LAN session administration and management system. It will provide game server management (rapid deployment of game servers) and tournament management in a more advanced and automated way than other systems.
TCPteach is a special kind of vocabulary trainer software. It works like a multiplayer-game, which means you can play & learn with or against other people over internet/network (even using your mobilephone). There are several additional software parts, w
LanGameBridge is a simple LAN bridge, forwarding broadcasts from one LAN to another and vice versa, primarily for playing LAN games. Forwarding happens only for selected port(s) and protocol(s), limiting the scope of the inevitable security risks.
Quaqut is a simple program that queries Unreal Tournament 2004 (TM) servers and retrieves information like those available while browsing servers in the game.
2D tilebased/networked game development libraries. Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.