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The "Netiquette abolishment project" !
Replace content RATING by content POSITIONNING.
This project's main goal is to create an on line 'real place':
It will work like a 3D visualisation software: you select your interests
by geting close to them,
Free Syslog Server for Windows with a graphical user interface
Visual Syslog Server for Windows is a free open source program to receive and view syslog messages.
Useful when setting up routers and systems based on Unix/Linux.
Visual Syslog Server for Windows has a live messages view: switches to a new received message. Helpful color highlighting.
Useful message filtering. Customizable notification and actions.
Sources hosted on the GitHub:
https://github.com/MaxBelkov/visualsyslog
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Web Geostatistics is an application that allows you to visualize data from various sources in a 3D environment. The main goal is to look nice and to produce simple but effective statistics of any kind of data that has an associated time and location.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses ray tracing to compute accessibility values and stores the result in 2D textures maps.
The Virtual World Project aims to create a protocol and the associate client and server that represent a 3 dimensional world where users can share knowledge and their own creative endeavors.
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A cross-platform networked game based on SDL/OpenGL and SDL_net about little cars racing, fighting with much action, fun, many game modes, also team play and many many more. View from the top but we plan the solution to be half 2D and half 3D(like GTA2)
Glogo is a software project to develop a crossplatform, standards compliant 3D desktop GUI and multiuser networking environment. If you're familliar with William Gibson's Neuromancer or Neal Stephenson's Snow Crash, then you get it. Coders needed!
A visualisation environment to enable arbitrary collaboration and dissemination within eclectic paradigms; possible examples include design, entertainment and shopping, but is not limited to these.
POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
Cycles3D is a network-playable 3D game where the objective is to drive around an arena in a vehicle that generates a wall while tricking other players to drive into your wall and crash. Uses SDL and GLUT.
An Open Source 3D MMORPG centered around each individual and unique player, not around the "target customer." No longer OpenSource. The SF project page will not be updated anymore
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
CyberToolbox for WIN32 is a VRML2.0/97 authoring tool for for beginner creators who has not been studied programming languages.
<p><img src="http://sourceforge.net/dbimage.php?id=2641">
CyberToolbox for Java3D is a VRML2.0/97 authoring tool for for beginner creators who has not been studied programming languages.<p><img src="http://sourceforge.net/dbimage.php?id=2642">
Dynamic 3D Network Platform is a 3d platform, that streams all needed data over network from a server to a client, and therefor is universal useable. For the developer ONE server for all OS's and for user ONE client for all games/applications.
The interverse is the evolution and combination of the web, chat, IM, and voice communication. It is not just a graphical user interface (GUI), but an immersive user interface (IUI). This project will develop the clients and content used in the interverse
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\"
-junkieboo