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A cross-platform ANSI-BBS terminal designed to connect to remote BBSs via telnet, rlogin, or SSH. Supports ANSI music and the IBM charset when possible. Will run from a console, under X11 using XLib, or using SDL.
Odamex is a free, cross-platform, modern client-server Doom engine
Odamex is a free, cross-platform (Mac, Windows, Linux) modification of the Doom engine that allows players to easily join servers dedicated to playing Doom online. The goal of Odamex is to add enhancements to Doom while still retaining that "classic Doom feel" we all know and love about the original game.
Gopherus is a free, multiplatform, console-mode gopher client available for DOS, Linux and Windows. It provides a classic text interface to the gopherspace. Altough primarily targeted for DOS, ports to Windows and Linux are also available. These use SDL2 to emulate a pseudo terminal.
libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics.
MNG is the animation extension to the popular PNG image-format.
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
This is a webcomic reader that connects to a webcomic of your choice (dynamically extensible via regex-based plugins) and displays or updates strips. The current version is based on SDL and written in the D programming language.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
Alienation Space will act like a container for many small projects under various Open Source licenses adn for many purpose. We like to create small SDL games, a good CMS and a light BBS ... and small utilities for MorphOS ... Stay tuned! ;)
ZIG is a free, extendable, C/C++ client-server game networking library with lots of helper features. Together with your favourite multimedia library (e.g: Allegro, SDL, OpenGL) you can build a full client/server game or engine.
Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure
Native application identity and user-based security for your Azure cloud
Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
The Hosting Services Management System (often called Admin-panel) is intended to provide Web hosters and their clients with robust, powerful but simple enought interface for manage their webhosting related objects.
A cross-platform networked game based on SDL/OpenGL and SDL_net about little cars racing, fighting with much action, fun, many game modes, also team play and many many more. View from the top but we plan the solution to be half 2D and half 3D(like GTA2)
This set of Perl packages cover operational and logistic aspects to run
a content syndicate. At the core of this functionality is a syndication
definition language (SDL).
A gaming platform for Linux using SDL, expat, ggz, openal, opengl. To provide game designers with a quick resource and development option for the open source community.
A collection of scripts that allow a website to be monitored and/or tested. The monitor allows you to record pages by clicking through your site from your browser. These can then be periodically checked to ensure they are available and correct.