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A PHP 5 library for querying game servers. Currently supporting over 160 games, including source (half-life), unreal and quake engine games, ase & gamespy protocols. Newer games supported are Crysis & Call of Duty 5. Also supports Teamspeak 2.
HLmaps is a Perl/CGI (or PHP/MySQL) script for Steam Half-Life game servers running on *nix or WinNT. It allows web site visitors to view loaded maps, screenshots, download links and some file statistics in a nice, sortable table format.
A small PHP script that queries a Half-Life server for player info and outputs the names, durations, and kill counts of those connected to a web page. Highly customizable output.
HLWatch is an Open Source Webinterface for any Half-Life based server (like Counter-Strike). It allows the user to change ever setting, to change maps, to send rcon commands, to enable/disable plugins, to restart the server and to edit some config files.
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A full-featured stats plugin for Half-Life2: Counter-Strike Source. The TerraStats system allows for single website publishing as well as grouped publishing for multiple servers.
tools for half-life game- and webserver admins, focusing on infrastructure, like automated map uploading, generating a web pages for map downloads and info. implemented in pure java, needs a Java Runtime Enginge v1.4 or newer.
This project is intended as a case ctudy for application servers based on Haskell.Haskell is used for most of the functionality plus a small amount of very generic XSL for HTML-Generation.
Session management is done using Apache Tomcat.
Development is
A full featured website for the gotcha game, a real life game with waterguns.
Gotcha is a game where every participator gets a target (an other participator) and the order to kill it without witnesses and with a watergun. At the moment only for schools.
The OO component based XML processing framework.The goal is to make the XML developer's life easier.It's going ot achieve that by providing reusable components for all stages of XML processsing with easy language and application binding.
Modular solutions for change management, asset management and more
ChangeGear provides IT staff with the functions required to manage everything from ticketing to incident, change and asset management and more. ChangeGear includes a virtual agent, self-service portals and AI-based features to support analyst and end user productivity.
This is an IRC bot that displays what's happening in a Half-Life Counter Strike server (Connects, disconnects, kills, bomb plants, deaths, players talking). It even allows for IRC to CS and CS to IRC chatting.
Project Izzard\'s main purpose is to create a collection apps for next-gen mobile devices. We consider mobile devices as a important part in our life. and we want to complete something for them. We use Python, TcL and ZOPE for our works.
PHLGUI: PHP HalfLife Graphical User Interface.
A web based client for Halfd, http://sourceforge.net/projects/halfd/ .
PHLGUI allows remote administration of a Halfd/Half-Life server (or any HalfLife Mod) via any HTML 4 compliant web browser. PHLGU
The Java CounterStrike Game Probe will implement Java to develop an application that will probe a list of Half-Life CounterStrike game servers and display the server information in a customizable format (console, applet, standalone).
hlparse is, as the name would suggest, a Half-Life log parser and interpreter. Half-Life dedicated servers produce data output in a standard format (although they didn't in the past) which is relatively nice to parse.
This simulator will be based on a server and client side. The Server app will run on "C/C++" environments and the client will be a CGI script. First, we'll try to do a simple simualtor. Then we'll go over to improve the client with a kind of rendering eng
Project is back in progress. Complete reprogramming is taking place.
gDome// is a set of programs for creating a community for multiplayer games like Quake3 or Half-Life. It also includes gQuery//. A php game server query script.
LogD (Log Daemon) is an Open Source Meta Mod (www.metamod.org) plugin for Half-Life Servers. It decodes log messages through the use of the Half-Life API to notify other plugins of events otherwise undetectable.
myOOPS is the next stage in the life of myPHPNuke. myPHPNuke was originally a fork of PHPNuke and we've reached the stage now where we are moving swiftly away and going for a full rewrite.
QSD is a *nix daemon for administering game servers (like Quake, HalfLife, etc). It uses a flexible plugin architecture for both authentication and interfacing to game servers, is fully multithreaded and is written in C.
Distributed 3D virtual world featuring dynamic object definition and transferring allowing anyone to create and interact with their own and others' objects.