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2D robotic simulator in Python 2.x, tested in 2.6 and 2.7, under Win7(64) and Ubuntu 10.04 (Lucid). Needs the matching version of Pygame installed! (www.pygame.org)
Download the .py file and two .bmp files:
-->back2_800_600 for background
-->any of the robo1.bmp through robo4.bmp for robot image (different colors).
The map of the "room" can be changed by modifying the list of obstacles.
Read more in ReadMe.txt and in the .py file comments.
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This project has been moved to https://bitbucket.org/pbazant/evoversum/src/master/ .
Evoversum is a fast Darwinian evolution simulator. The program simulates a 2D world populated with "animals" which struggle for food, reproduce and may also eat each other. The subject of evolution is their behavior, which may become quite complex. There is an updated video tutorial at http://www.youtube.com/watch?v=nPkZvyVDWJU !
A software toolkit that implements the CoSy Architecture Schema for developing integrated intelligent robotic systems. The toolkit focuses on supporting on a space of information-processing architectures based on shared working memories.
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ReactiveAI is an attempt to create an artificial intelligence system that allows the involved entities to detect and respond to stimuli from other entities and the environment.
Spyse is a software framework for building multi-agent systems. It allows Python developers to build distributed intelligent systems of multiple cooperative agents based on FIPA, OWL, SOA and many others. Spyse is designed for ease-of-use and fun.
PolyPlanet is an evolutionary playground inspired by Polyworld. It uses genetic algorithms to evolve the world and its inhabitants. Current inhabitants include PolyPlants, PolyTrees, and PolyDudes that have neural network brains which also evolve.
Springbots is a python application which takes a set of 2d physical structures built with nodes and movable springs and evolve them for specific tasks like walking, swimming and jumping using genetic algorithm.
A Python class library of tools for learning agents, including reinforcement learning algorithms, function approximators, and vector quantizations algorithms. (Pronounced "plastic".)
Using this plugin-based framework, you can instantly start working on the *brain* of your bot (irc bot, chatterbot, robot, ...). With support for db, irc, logging and programming-language independent plugins, users can easily enhance the functionality.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
Multi Agent based distributed application. The code can be processed over multiple common machines with fault-tolerance. It is designed to distributively run any Python's script, which can be applied to a given input data set.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.