Showing 9 open source projects for "rules"

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  • 1
    GUI Ant-Miner is a tool for extracting classification rules from data. It is an updated version of a data mining algorithm called Ant-Miner (Ant Colony-based Data Miner).
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  • 2

    Ant Conflict Behaviour

    research on rules for conflict behaviour for ants

    This program shall implement some rule systems for ants. Special interest is to do researches about the conflict behaviour. The project is written with the mason-library (page: http://cs.gmu.edu/~eclab/projects/mason/ ) and mainly with the scala programming language
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  • 3

    2OPL

    2OPL is a norm programming language for agent organizations.

    2OPL (Organization Oriented Programming Language) is a programming language for developing agent organizations. The used abstractions in the language are brute facts, effects of actions, norms and sanction rules. Brute facts are the state of the environment. Effect rules describe how actions change the brute facts. Norms describe which environment states counts as violations. Finally sanction rules can be programmed to respond to norm violations. The current implementation is based on logic programming (Prolog in particular). For those users who are not familiar with Prolog we advise the free ebook Learn Prolog Now (http://www.learnprolognow.org). ...
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  • 4

    cerrla

    The CERRLA algorithm, developed by Sam Sarjant

    This project contains the files required to run the Cross-Entropy Relational Reinforcement Learning Agent (CERRLA) algorithm. Note that a copy of the JESS rules engine will also be required.
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  • 5

    KOBDIG

    A cognitive agent framework based on possibility theory

    ...The framework enables an agent to form its beliefs about the world according to input provided by partially trusted sources and to generate its desires and goals based on its beliefs and on user-provided desire-generation rules. A more rigorous description of the framework is given in Célia da Costa Pereira and Andrea G. B. Tettamanzi. "An Integrated Possibilistic Framework for Goal Generation in Cognitive Agents". In Proceedings of the 9th International conference on autonomous agents and multiagent systems (AAMAS 2010), pages 1239–1246.
    Downloads: 0 This Week
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  • 6
    JNOMO is a Jean Plugin for providing more expresiveness in its rule language. This plugin allows for retracting or priorizing rules, removing facts as a rule consecuence or even asking for the "unspecified" information into Knowledge Base.
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  • 7
    A demonstration of the result of using an agent based approach in software. Shows a swarm of icons representing agents that follow user selected rules.
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  • 8
    The K.U.Leuven JCHR System is an integration of Constraint Handling Rules (CHR) and Java designed with three aims in mind: user-friendliness, flexibility and efficiency. http://www.cs.kuleuven.be/~petervw/JCHR/
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  • 9
    Project Genesis brings the game of life up-to-date. instead of dots, we have animals, instead of trivial rules about close proximity dots, we model real world activities: move,eat,kill,steal,destroy,sleep, breed and learn different patterns of behavior.
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