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...This project has 2 subprojects:
Object Pascal based CAI NEURAL API - https://github.com/joaopauloschuler/neural-api
Python based K-CAI NEURAL API - https://github.com/joaopauloschuler/k-neural-api
A video from the first prototype has been made:
http://www.youtube.com/watch?v=qH-IQgYy9zg
Above video shows a popperian agent collecting mining ore from 3 mining sites and bringing to the base. At the time the agent is born, it doesn't know how to walk nor it knows that it feels pleasure by mining. He has tact only (blind agent). The video shows learning, planning, executing and plan optimization.
Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games.
IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at:
https://github.com/gaia-ucm/jbt
Note however that all the binary files will still be distributed here at SourceForge.
...The program simulates a 2D world populated with "animals" which struggle for food, reproduce and may also eat each other. The subject of evolution is their behavior, which may become quite complex. There is an updated video tutorial at http://www.youtube.com/watch?v=nPkZvyVDWJU !
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The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos.
Currently the FS is not in use during the Multi-Agent Contest.
sciSoccer is a framework to develop strategies for soccer playing robots like RobotCup. It is composed by libraries for robot communication, video capturing, image recognition, strategy implementation and a graphical user interface.
A graphical platform for monitoring the US stock market using OpenTick. Our focus is to have a simple and intuitive interface yet providing the commonly used tools (technical analysis, plots,...).