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GUI Ant-Miner is a tool for extracting classification rules from data. It is an updated version of a data mining algorithm called Ant-Miner (Ant Colony-based Data Miner).
The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments.
The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy.
The code is structured in several layers:
- april-core simply defines the library and the objects
- april-gui builds on the concepts in april-core, giving a visual interpretation to the...
Pandora is an artificial intelligent web based bot
Pandora is an artificial intelligent web based bot written in Java. Pandora is a component based AI architecture including, database memory, XML, voice, voice rec, chat, IRC, HTTP, Wiktionary, Freebase, consciousness, language, GUI, applet, web, jsp, Android
This is a GUI, Java implementation of the Ant Colony Optimisation/Particle Swarm Optimisation (PSO/ACO2) rule induction algorithm. This project was inspired by Ant-Miner, but handles continuous attributes using PSO or now Differential Evolution.
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An open source chess engine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
a simple c/s framework software to play Reversi game also known as Othelo, with a well developed AI client, one could develop his/her own client too. Please refer to https://github.com/aijunbai/reversi.git for possible updates.
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
Ubiquity is a framework for device agents. It includes system level functionality such as networking, XML message passing, agent discovery, and GUI support for building a system of agents that wrap devices, enabling the creation of smart devices.
Martus Solutions provides seamless budgeting, reporting, and forecasting tools that integrate with accounting systems for real-time financial insights
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This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
ORTS is an RTS game engine. It is server/client-based and therefore suitable for on-line competitions. Games and the OpenGL GUI are scriptable. A sample game with many MD3 models is included. SVN access is provided through the home page.