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The Mars Simulation Project is an open sourceJava project to create a simulation of future human settlement on the planet Mars.
See https://github.com/mars-sim/mars-sim for the LATEST issues/wiki/code change
.../#search|ga|1|teachingbox
FOR DEVELOPERS:
1) If you use Apache Maven, just add the following dependency to your pom.xml:
<dependency>
<groupId>org.sf.teachingbox</groupId>
<artifactId>teachingbox-core</artifactId>
<version>1.2.3</version>
</dependency>
2) If you want to check out the most recent source-code:
git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core
Documentation:
https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
A collection of ACO algorithms for the data mining classification task
MYRA is a collection of Ant Colony Optimization (ACO) algorithms for the data mining classification task. It includes popular rule induction and decision tree induction algorithms. The algorithms are ready to be used from the command line or can be easily called from your own Javacode. They are build using a modular architecture, so they can be easily extended to incorporate different procedures and/or use different parameter values.
This project is now hosted at: https://github.com/febo...
MATSim is a framework for building multi-agent transport simulations.
MATSim has moved to GitHub: https://github.com/matsim-org/matsim
Sourcecode and newer releases are now hosted at GitHub!
An easy-to-implement library that can assist Java developers in using the GeoHash algorithm in order to create geocodes based on custom latitude and longitude values.
With the help of jGeohash, software developers will be able to quickly and easily generate a geohash code using user-defined latitude and longitude values. By using the GeoHash algorithm, the space can be divided into multiple grid shapes.
This library is a basic implementation from the GeoHash algorithm written in the java...
INGENIAS Development Kit (IDK) is a framework for analysis, design and implementation of multi-agent systems (MAS). It is based on the specification of MAS meta-models, from which tools such as the model editor and code generation are generated.
Jason (AgentSpeak) implementation for Robocup Rescue, including launcher, TCP/UDP connection and agents for FireBrigade, FireStation, AmbulanceTeam, AmbulanceCenter, PoliceForce and PoliceStation.
Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games.
IMPORTANT NOTE: our sourcecode has been moved to GitHub. You will find it at:
https://github.com/gaia-ucm/jbt
Note however that all the binary files will still be distributed here at SourceForge.
The Swarm Framework was created by the Santa Fe Institute for multi-agent based simulations. The original sourcecode was written in Objective C. This project aims to create a replacement for Swarm bindings for Java which needs native code to work.
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RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
Web-as-corpus tools in Java.
* Simple Crawler (and also integration with Nutch and Heritrix)
* HTML cleaner to remove boiler plate code
* Language recognition
* Corpus builder
This is a fork of the JollyNinja Bot for Robocode. The project intends to document JollyNinja's sourcecode, make it work in teams and provide a solid API to base other Bots on, especially TeamRobot based bots.
THIS PROJECT HAS BEEN MOVED TO GOOGLE CODE. HERE IS THE URI ... http://code.google.com/p/blackboardeventprocessor/ Regards, Bediako George www.lucidtechnics.com
This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
OlsenRoutes is a software environment with a powerful difference. It provides online users with a library of statistical tools and access to Olsen's database (1985 through today) of tick-by-tick foreign exchange trading prices.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment