With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
The Project moved to github https://github.com/EnFlexIT/AgentWorkbench
The project has moved to github https://github.com/EnFlexIT/AgentWorkbench
Agent.GUI is a simulation framework and toolkit based on the JADE framework. It provides functionalities for time aspects, agent-environment interaction, visualization and load balancing, Furthermore, the included application focuses the usability for end users.
Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games.
IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at:
https://github.com/gaia-ucm/jbt
Note however that all the binary files will still be distributed here at SourceForge.
iAccess is a trust negotiation-based authorization service.
It provides entities with the right to protect their own credentials and negotiate with remote (unknown) servers access to resources. iAccess works with X.509 and SAML standards.
Modular, agent-oriented and extendable agent toolkit.
Ellipsis is a modular, agent-oriented, and extendable toolkit to execute stationary and mobile software agents written in the Java programming language. Ellipsis uses the standard application server JBoss (version 4.2.3 GA) without any modifications.
In contrast to existing mobile agent toolkits, Ellipsis has an agent- and message-oriented architecture. Ellipsis is built on top of the JMX architecture. Core Ellipsis components are implemented as MBeans which provides for basic ser-vices to execute agents and control their life-cycle. ...
A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
This project aims to test Distributed Artifitial Intelligence in a urban traffic light control. GlobalSyncLocal is used to interact with the SUMO simulator through the TraSMAPI.
easy fusion is a java-based framework that intends to automatically deploy and control information fusion systems (IFS) on distributed and dynamic resources.
This version of ABODE is now deprecated. It is kept to maintain the complete track of changes and features.
The new version of ABODE is hosted here:
https://code.google.com/p/abode-star/
Advanced Behavior Oriented Design Environment (ABODE) is an IDE for Behavior Oriented Design, a methodology methodology for developing control for intelligent autonomous agents. See http://cs.bath.ac.uk/~jjb/web/BOD/abode.html for more information.
Scan, the Semantic Content ANnotator, is a semantic pipeline that helps connecting information extraction tools to semantic database. UIMA-based, it allows easy plugin-writing: information extraction, ontology control, store in RDF Repositories.
Vehikel is a learning environment for behavior based control of mobile robots. A little bit artificial intelligence based on a domain specific language for the c't Bot.
"Java Artificial Intelligence Markup Language PAD" is a tool that manages ProgramD AI (on local or remote machines) and AIML files with real-time previews and it provides a network support to test AI capabilities over many network protocols.
HDP-IS is the engine of a intellectual services rendering system. The purpose of the project is analysis and implementation of new control models and tools of information interaction during process of rendering of intellectual services.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
lejON, the LeJOS Odometric Navigator is a project which extends the LeJOS-API for LEGO Mindstorms bots. It adds a Java-API to LeJOS in order to control two-wheeled drives only by using motors and rotation sensors -- and nothing else.
SB-MASE is aimed at students and researchers in AI, for simulation and control of agents and robots. It uses task based decomposition and the subsumption architecture as its core control mechanisms and includes numerous possibilities for adding plug-ins.