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A platform for rapid Reinforcement Learning methods development
Application allowing convenient experimentation in Reinforcement Learning - a Machine Learning domain. Project goals are:
- keep adding new environments and agents as simple as possible
- provide a rich set of state-of-art algorithms and problems
- integrate with other existing Reinforcement Learning platforms
If you found this application useful please cite this work: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6643987
C# HTN-Planner (CHP), a simple HTN-Planner written in C#. A domain-independent automated planning system based on ordered task decomposition, similar to SHOP2.
It includes a Microsoft Visual Studio project (CHP) and a Unity3D project (CUHP), both with some examples.
It is inspired by Dana Nau's Pyhop implementation and the book Automated Planning: Theory and Practice by Malik Ghallab et al.
GnuTutor is an open source re-imagining of the intelligent tutoring system AutoTutor (autotutor.org) developed at the Institute for Intelligent Systems at the University of Memphis. GnuTutor has a simple codebase to foster development of derivative ITS.
Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.