Biogenesis is an artificial life program that simulates the processes involved in the evolution of organisms. It shows colored segment based organisms that mutate and evolve in a 2D environment. Biogenesis is based on Primordial Life.
PUPS/P3 facilitates development of multi-process multi-host computations by providing tools to emulate colonies of homeostatic organisms. It permits persistent computation, homeostatic resource protection, and asychronous interprocess communication.
Spark is a physical simulation system. The primary purpose of this system is to provide a *generic* simulator for different kinds of simulations. In these simulations, agents can participate as external processes.
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JASA allows researchers in agent-based computational economics to write high-performance trading simulations using a number of different auction protocols. The software also provides base classes for implementing simple adaptive trading agents.
OpenCity is another 3D city simulator. You can build residential, commercial and industrial zones then supply them with necessary goods and watch them grow up. Version 0.0.6stable is now available for download. Any feature request/bug report is welcome
...The code is structured in several layers:
- april-core simply defines the library and the objects
- april-gui builds on the concepts in april-core, giving a visual interpretation to the concepts
- AprilDream is a GUI program that uses april-gui objects to display a World in evolution.
The code base also contains a test suite based on [Google test](http://code.google.com/p/googletest/) and a set of ever-growing commented examples.
This project has been moved to https://bitbucket.org/pbazant/evoversum/src/master/ .
Evoversum is a fast Darwinian evolution simulator. The program simulates a 2D world populated with "animals" which struggle for food, reproduce and may also eat each other. The subject of evolution is their behavior, which may become quite complex. There is an updated video tutorial at http://www.youtube.com/watch?v=nPkZvyVDWJU !
This is a GUI, Java implementation of the Ant Colony Optimisation/Particle Swarm Optimisation (PSO/ACO2) rule induction algorithm. This project was inspired by Ant-Miner, but handles continuous attributes using PSO or now Differential Evolution.
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The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
Database Driven RoboCup Rescue Server is a version of RoboCup Rescue Server (https://sourceforge.net/projects/roborescue/) which uses a database to store the simulation data in order to simulate a very large number of agents.
Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.
A feedback-enhanced framework for routing in wireless sensor networks. Speeds up the process of implementing routing techniques. Enables piggybacking of routing information on data packets. Written for the Omnet++ simulator and the Mobility Framework.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.