Showing 4 open source projects for "minecraft font editor"

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  • 1
    Islands Dark

    Islands Dark

    VSCode theme based off the easemate IDE and Jetbrains islands theme

    ...Rather than just changing colors, it introduces visual enhancements such as floating glass-like panels with subtle shadows, rounded corners on UI elements, and smoothly animated transitions that make the editor feel more polished and immersive. The theme pairs deeply dark canvas backgrounds with warm, balanced syntax highlighting for many popular languages, and integrates well with recommended fonts like IBM Plex Mono and FiraCode Nerd Font Mono to improve readability and overall UI harmony. Because it leverages extensions like Custom UI Style and requires some font setup, VSCode Dark Islands aims at users who want a tailored, distinctive editor environment rather than the standard static color scheme.
    Downloads: 0 This Week
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  • 2
    Kisekae UltraKiss

    Kisekae UltraKiss

    Kisekae UltraKiss is a full featured integrated development environmen

    UltraKiss is a computer program that implements the Kisekae Set system, KiSS, a Japanese graphics system originally developed to facilitate costume changes on virtual dolls. UltraKiss was developed to help artists build their KiSS sets. It is a full featured viewer for all KiSS dolls, games, and visual applications. It is also a complete graphical development environment for creating KiSS applications. It fully implements the FKiSS event driven programming language up to and including...
    Downloads: 13 This Week
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  • 3
    WideW - WebIDEWeb

    WideW - WebIDEWeb

    Web IDE in single HTML file

    IDE written in a single HTML file that runs on the browser tab. There is no need to install, download a single file and run anywhere. To change the initial configuration, edit the widew.html file in the last lines. * Widew use CodeMirror components in code editor. URLs: https://soluc.org/widew https://widew.sourceforge.io
    Downloads: 2 This Week
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  • 4

    The Engine

    Game creation engine with built-in BASIC interpreter.

    ...Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. The editor and command screen use a custom 8 x 8 font on a 64x16 character text display. There are currently three switchable screens: Game screen, Output/Command screen, and Editor screen.
    Downloads: 0 This Week
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