Showing 5 open source projects for "gpu-g"

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  • 1

    zoomenhance

    the Mars anomalies image viewer with realtime enhancements

    Image viewer for deeper part analyzing of an image. This software can adjust the contrast on the fly, in the region of interrest. The region of interest depends on zoom-factor and dimensions of the output window. The special second version of this filter adjust the contrast independently for any R,G,B layer. This maximizes the visibility of color differences. For example: very useful for images from the Mars-rovers with reduced contrast and color information. More realtime functions...
    Downloads: 0 This Week
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  • 2
    Frame

    Frame

    Image viewer aimed towards developers and artists.

    Frame is a open-source Image viewer with features aimed towards developers and artists. Hotkeys "Ctrl-N" - Adds New Tab "Ctrl-D" - Duplicates Tab "Ctrl-W" - Closes Tab "Ctrl-S" - Splits Channels Into Single Image "T" - Tiles Image 3x3 "S" - Starts Slideshow "R" - Toggles Red Channel "G" - Toggles Green Channel "B" - Toggles Blue Channel "A" - Toggles Alpha Channel "-" - Goes Down A Mip Level "+" - Goes Up A Mip Level "Ctrl-Space"-Turns of scrollbar, titlebar and footer
    Downloads: 1 This Week
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  • 3

    viewpix

    A Landsat 8 scene viewer

    Viewpix allows the user to load all eleven bands of a Landsat 8 Level 1 data set into memory concurrently. You can scroll and view each band at full resolution. Change bands instantly with a single key press. Band 8 is 15 meters resolution, all other bands are 30m resolution. A 30m resolution gray scale scene is generated by Viewpix and is presented as band 12. Each Landsat 8 scene is roughly 190 X 180 kilometers. Viewpix was originally written as a simple platform to test GPU software...
    Downloads: 0 This Week
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  • 4

    PDEGraphics2D

    Output Processing script from Java AWT/Swing paint call

    Use PDEGraphics2D to create Processing vector graphics script files and deploy them in HTML. To create a PDEGraphics2D instance, pass the constructor an instance of a standard Graphics2D object, together with the size of the canvas to paint: PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, int w, int h) or PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, Dimension d) Alternatively, pass the component to paint as the input to one of the static paint methods: PDEGraphics2D g...
    Downloads: 0 This Week
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  • 5
    Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
    Downloads: 0 This Week
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