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Demo Series - Small Business Backup By Veeam
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Create textures, concept art, background assets, and more with a simple text prompt. Use the 'Seamless' option to create textures that tile perfectly with no visible seam. Texture entire scenes with 'Project Dream Texture' and depth to image. Re-style animations with the Cycles render pass. Run the models on your machine to iterate without slowdowns from a service. Create textures, concept art, and more with text prompts.
This is an ESRGAN model trained specifically for upscaling GameCube
...It can be used for all image formats supported by Gamecube and Wii hardware and can remove its typical artifacts like CMPR Block Compression (DXT1 algorithm, also known as BC1), color palette errors, color reduction up to 8bit color depth and 1bit alpha depth. I recommend chaiNNer, which offers a graphical user interface and is based on a node system that can be used to solve very simple as well as very complex tasks effectively by "chaining" nodes together. You get the best quality if you upscale the alpha channel separately.
ReactOS and Windows XP compatible build of waifu2x.
...The original is there: https://github.com/WL-Amigo/waifu2x-converter-cpp
Here are some minor cosmetic changes (switch to control memory usage and slightly reformatted output) and files needed to build under MinGW32-W64.
To recompile (in Linux), run "make clean; make".
2016-10-17 UPDATE: added simple GUI.
2016-10-18 FIX: corrected typo, added some crashes handling.
2016-11-20 UPDATE:
- added "TTA" and "number of passes" options;
- enabled RGB models (without internal upscaling);
- updated JPEG, TIFF, WebP and OpenEXR libraries;
- modified OpenCV to enable JPEG compression in TIFF images (sources included);
- replaced models with Nagadomi's ones (https://github.com/nagadomi/waifu2x).
2016-12-28: Happy New Year and Merry Christmas!
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