Showing 2 open source projects for "compression"

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    HDcube

    HDcube

    This is an ESRGAN model trained specifically for upscaling GameCube

    This is an ESRGAN model trained specifically for upscaling GameCube and Wii textures, but it can of course be used for other textures from that period, like PlayStation 2, Xbox or PC games from that time. It can be used for all image formats supported by Gamecube and Wii hardware and can remove its typical artifacts like CMPR Block Compression (DXT1 algorithm, also known as BC1), color palette errors, color reduction up to 8bit color depth and 1bit alpha depth. I recommend chaiNNer, which offers a graphical user interface and is based on a node system that can be used to solve very simple as well as very complex tasks effectively by "chaining" nodes together. You get the best quality if you upscale the alpha channel separately.
    Downloads: 3 This Week
    Last Update:
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  • 2

    waifu2x-ROS

    ReactOS and Windows XP compatible build of waifu2x.

    ...To recompile (in Linux), run "make clean; make". 2016-10-17 UPDATE: added simple GUI. 2016-10-18 FIX: corrected typo, added some crashes handling. 2016-11-20 UPDATE: - added "TTA" and "number of passes" options; - enabled RGB models (without internal upscaling); - updated JPEG, TIFF, WebP and OpenEXR libraries; - modified OpenCV to enable JPEG compression in TIFF images (sources included); - replaced models with Nagadomi's ones (https://github.com/nagadomi/waifu2x). 2016-12-28: Happy New Year and Merry Christmas! - "Stop" button works; updated OpenCV, WebP and JasPer libraries; - fix: didn't filter images when scale < 0.5; fixed conversion to 8 bpp in OpenCV and reading of some JPEG-compressed TIFFs in LibTIFF.
    Downloads: 0 This Week
    Last Update:
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