Image Upscalers for Mac

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Browse free open source Image Upscalers and projects for Mac below. Use the toggles on the left to filter open source Image Upscalers by OS, license, language, programming language, and project status.

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  • 1
    Upscayl

    Upscayl

    Free and Open Source AI Image Upscaler for Linux, MacOS and Windows

    Free and Open Source AI Image Upscaler for Linux, MacOS and Windows built with Linux-First philosophy. Upscayl is a cross-platform application built with the Linux-first philosophy. This means that we prioritize Linux builds over others but that doesn't mean we'll break things for other OSes. Upscayl does not work without a GPU, sorry. You'll need a Vulkan-compatible GPU to upscale images. CPU or iGPU won't work. You can also download the flatpak version and double-click the flatpak file to install via Store but wait for the full release, we'll be pushing it to Flathub for easy access. Upscayl uses AI models to enhance your images by guessing what the details could be. It uses Real-ESRGAN (and more in the future) model to achieve this. The CLI tool is called real-esrgan-ncnn-vulkan and it's available on the Real-ESRGAN repository.
    Downloads: 123 This Week
    Last Update:
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  • 2
    Dream Textures

    Dream Textures

    Stable Diffusion built-in to Blender

    Create textures, concept art, background assets, and more with a simple text prompt. Use the 'Seamless' option to create textures that tile perfectly with no visible seam. Texture entire scenes with 'Project Dream Texture' and depth to image. Re-style animations with the Cycles render pass. Run the models on your machine to iterate without slowdowns from a service. Create textures, concept art, and more with text prompts. Learn how to use the various configuration options to get exactly what you're looking for. Texture entire models and scenes with depth to image. Inpaint to fix up images and convert existing textures into seamless ones automatically. Outpaint to increase the size of an image by extending it in any direction. Perform style transfer and create novel animations with Stable Diffusion as a post processing step. Dream Textures has been tested with CUDA and Apple Silicon GPUs. Over 4GB of VRAM is recommended.
    Downloads: 10 This Week
    Last Update:
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  • 3
    Image Super-Resolution (ISR)

    Image Super-Resolution (ISR)

    Super-scale your images and run experiments with Residual Dense

    The goal of this project is to upscale and improve the quality of low-resolution images. This project contains Keras implementations of different Residual Dense Networks for Single Image Super-Resolution (ISR) as well as scripts to train these networks using content and adversarial loss components. Docker scripts and Google Colab notebooks are available to carry training and prediction. Also, we provide scripts to facilitate training on the cloud with AWS and Nvidia-docker with only a few commands. When training your own model, start with only PSNR loss (50+ epochs, depending on the dataset) and only then introduce GANS and feature loss. This can be controlled by the loss weights argument. The weights used to produce these images are available directly when creating the model object. ISR is compatible with Python 3.6 and is distributed under the Apache 2.0 license.
    Downloads: 8 This Week
    Last Update:
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  • 4
    HDcube

    HDcube

    This is an ESRGAN model trained specifically for upscaling GameCube

    This is an ESRGAN model trained specifically for upscaling GameCube and Wii textures, but it can of course be used for other textures from that period, like PlayStation 2, Xbox or PC games from that time. It can be used for all image formats supported by Gamecube and Wii hardware and can remove its typical artifacts like CMPR Block Compression (DXT1 algorithm, also known as BC1), color palette errors, color reduction up to 8bit color depth and 1bit alpha depth. I recommend chaiNNer, which offers a graphical user interface and is based on a node system that can be used to solve very simple as well as very complex tasks effectively by "chaining" nodes together. You get the best quality if you upscale the alpha channel separately.
    Downloads: 7 This Week
    Last Update:
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  • 5
    waifu2x

    waifu2x

    Single-image super-resolution for anime-style art

    Single-Image Super-Resolution for Anime-Style Art using Deep Convolutional Neural Networks. And it supports photo. You can train your own model, change image size, reduce image noise, upscale and customize your image's style. It provides the option of converting and downloading your edited images.
    Downloads: 4 This Week
    Last Update:
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  • 6

    waifu2x-ROS

    ReactOS and Windows XP compatible build of waifu2x.

    To speed up, use "-b 256 -j 4" options. The original is there: https://github.com/WL-Amigo/waifu2x-converter-cpp Here are some minor cosmetic changes (switch to control memory usage and slightly reformatted output) and files needed to build under MinGW32-W64. To recompile (in Linux), run "make clean; make". 2016-10-17 UPDATE: added simple GUI. 2016-10-18 FIX: corrected typo, added some crashes handling. 2016-11-20 UPDATE: - added "TTA" and "number of passes" options; - enabled RGB models (without internal upscaling); - updated JPEG, TIFF, WebP and OpenEXR libraries; - modified OpenCV to enable JPEG compression in TIFF images (sources included); - replaced models with Nagadomi's ones (https://github.com/nagadomi/waifu2x). 2016-12-28: Happy New Year and Merry Christmas! - "Stop" button works; updated OpenCV, WebP and JasPer libraries; - fix: didn't filter images when scale < 0.5; fixed conversion to 8 bpp in OpenCV and reading of some JPEG-compressed TIFFs in LibTIFF.
    Downloads: 0 This Week
    Last Update:
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  • 7

    waifu2x-cpu-torch-vks

    waifu2x fork without CUDA

    The original is here: https://github.com/nagadomi/waifu2x Differences: - CPU only, no CUDA needed; - double-precision version; - GPU and CPU-trained models (on the fly conversion in memory); - adapted for Lua v5.2 (works with Torch 7 on x32 Ubuntu). 31-12-2016: - removed unneeded data copies, left from CUDA processing; - removed large duplicate files (see "ReadMe" before use).
    Downloads: 0 This Week
    Last Update:
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