Showing 2 open source projects for "image rendering"

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    html2canvas

    html2canvas

    A JavaScript HTML screenshot renderer

    ...The screenshot is based on the DOM and therefore, it may not be 100% accurate to the real representation, given that it is not an actual screenshot, but a type of screenshot built based on the available data and information of the page. The script renders such page as a canvas image, by reading the DOM and the different styles of the featured elements. It doesn't require rendering from the server, given that the image is created on the user's browser. However, as it is heavily dependent on the browser, the library is not to be used in nodejs. It can't circumvent any browser content policy restrictions and to render cross-origin content a proxy will be needed to get the content to the same origin.
    Downloads: 12 This Week
    Last Update:
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  • 2
    retina.js

    retina.js

    JavaScript helpers for rendering high-resolution image variants

    retina.js makes it easy to serve high-resolution images to devices with displays that support them. You can prepare images for as many levels of pixel density as you want and let retina.js dynamically serve the right image to the user. retina.js assumes you are using Apple's prescribed high-resolution modifiers (@2x, @3x, etc) to denote high-res image variants on your server. It also assumes that if you have prepared a variant for a given high-res environment, that you have also prepared...
    Downloads: 2 This Week
    Last Update:
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