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Open and edit the archive files used in over 5700 games.
Reads and writes archives used in many popular games. Great for mod development and game translations. Supports over 5700 games, with more games added through small plugins. Also shows file previews and converts them to different formats.
Draw vector graphics to scale using a descriptive language
Drawj2d creates technical line drawings using a descriptive language. It writes pdf, svg, eps, emf and dxf vector graphics or png images. It runs on all platforms that run Java. It is inspired by Asymptote but with a tcl-like syntax and 2D only.
Part authoring tool, part electronic environment, BrightMOO is designed to demonstrate the feasibility of building client-side, three-dimensional interactive environments using existing MOO technology.
Calculating 2D-Gray-scale bitmaps Calculation of a 3D-rotation-body form a detected area by using different image processing algorithms. Developed for the German Aerospace Center (DLR). Used Projects: Substance (GUI)
Reads and writes images used in many popular games. Great for mod development. Supports over 50 games, with more games added through small plugins. Allows batch conversion of images.
COLLADA Refinery is a GUI-based application for creating content pipelines for 3D assets using modular components called conditioners. Contact a project admin to become a developer!
A Simcity 4 Album Manager, to manage your screenshots made in Simcity 4 and create a webpage showing them. Automatically making all the images webready.
LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
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Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath