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Tool to create bitmaps and fonts for embedded applications.
This program allows you to create bitmaps and fonts, and transform them to "C" source format for embedded applications.
The transformation of the images to the source code is made by using templates. Therefore, by modifying the templates, you can change the format of the output within certain limits.
This Project has a new name now: https://lenna.app
Program to batch compress, resize and rename Images. Additional you can reduce filesize by reducing quality.
Find source code on https://github.com/FalseCAM/EasyImageSizer3.
OpenSuse packages here: https://build.opensuse.org/package/show?package=easyimagesizer3&project=home%3AFalseCAM
and Ubuntu packages here:
https://launchpad.net/~dhor/+archive/myway/+packages
Deconstruct APNG file into a sequence of PNG frames.
This program converts APNG file into a sequence of individual PNG frames. Command-line interface and GUI viersions.
Also, APNG Assembler can be found at http://sourceforge.net/projects/apngasm
this mod changes all kinds of the effects in the game
the shadows colors dynamic lighting physics and more
it runs of the eiion tech 1 graphic engine and it runs off
multi types off tech
okay the 1st thing you need to do is download the mod onto your desktop then find your doom 3 game directory and drag the zip up mod into your main doom 3 directory and right click and choose to extract here and that's it remember that you need winrar for this to extract it into you doom 3...
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The main download link is the installer for the compiled application. NOTE: The help files are accessible from within the application, from the main menu. The source code is bundled separately.
Gimpel3D converts single images or frame sequences into stereoscopic 3D using a combination of traditional approaches and a proprietary projective modeling system.
The user works in true proportional space where the scene can be viewed from any location. The scene is edited geometrically in...
Nearly everytime I developed something on an embedded device I came to the point where I needed a simple 1-bit Bitmap to integrate some symbols. The Problem was that everytime I had to write my images by hand like:
0b0000000
0b0001000
0b0010100
0b0100010
0b1000001
And then i came to the point the images were larger than this example, say 32*32 or more. And thats a torture.
And that's the reason I started this project.
It's a simple and small command line application which let you...
With GLCD Tools you can convert windows bitmap files (bmp) to a byte array suitable for graphic LCD displays. Additionally you can create fontsets out of your system fonts for the displays. It outputs CCode which you can use in your µC project.
Command line tool to convert BMP images to binary bitmaps and c header files with 8bit page layout instead of line layout (one byte is 8-bit vertical line). Can be used to present data for graphical LCD images in micro controller programming (eg AVR).
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
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An application to take an image file (jpeg, bmp, etc) and convert it to an array of values suitable for including in source code. Source code is in C++ and developed under MS VS2008 and Emacs. Runs as a GUI app in Windows and a command-line app for *NIX.
Converts bitmap file to c/c++ files (usefull for embedded systems with GUI). The color encoding is fully configurable (for example 16bit 5/6/5) and a "preview" bmp file is generated to show how much the picture is altered by the information reduction
Projects done by NikG43 in Visual Basic and other programming languages. Projects: img2htm or image2html or Image to Html, Screen Shot Utility, MouseMove(wraps mouse around the screen), and more to come.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
Texco - the textualizer collection - is a program which converts files in binary format (typically images, sounds, 3d models, etc) to a textual description which is easy for a human to read, or to a computer to parse. Very old code (2003, 2004 or so?)
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).