Showing 8 open source projects for "linux game"

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  • 1
    GoProxy

    GoProxy

    High performance proxy server implemented by golang

    The GoProxy is a high-performance http proxy, https proxy, socks5 proxy, ss proxy, websocket proxies, tcp proxies, udp proxies, game shield, game proxies. Supports forward proxies, reverse proxy, transparent proxy, internet nat proxies, https proxy load balancing, http proxy load balancing , socks5 proxies load balancing, socket proxy load balancing, ss proxy load balancing, TCP / UDP port mapping, SSH transit, TLS encrypted transmission, protocol conversion, anti-pollution DNS proxy, API...
    Downloads: 6 This Week
    Last Update:
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  • 2
    EmbedIO

    EmbedIO

    A tiny, cross-platform, module based web server for .NET

    A tiny, cross-platform, module based, MIT-licensed web server for .NET Framework and .NET Core. Written entirely in C#, using our helpful library SWAN. Network operations use the async/await pattern: Responses are handled asynchronously. Multiple implementations support: EmbedIO can use Microsoft HttpListener or internal Http Listener based on Mono/websocket-sharp projects. Cross-platform: tested on multiple OS and runtimes. From Windows .NET Framework to Linux MONO. Extensible: Write your...
    Downloads: 0 This Week
    Last Update:
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  • 3
    MiniWeb is a high-efficiency, cross-platform, small-footprint HTTP server implementation in C language. It implements GET and POST methods and works on multiple platforms ranging from server, desktop, game console and IoT hardware.
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    Downloads: 127 This Week
    Last Update:
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  • 4
    Almonaster is a turn-based multi-player war game. The game is fully web-based and requires no downloads, Javascript, Java or ActiveX controls.
    Downloads: 0 This Week
    Last Update:
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  • 5
    LiveHack is an HTTP server for a simple, web-based, shoot-em-up game. It is written in Java, so it's small, fast, and secure.
    Downloads: 0 This Week
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  • 6
    LOGames is a project that aims e-learning game development based on Learning Object Technology. LOGames are built up an existents patterns , like SCORM (Shared Content Object Model) and DCC (Digital Content Component), using InfraBig infrastructure.
    Downloads: 0 This Week
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  • 7
    A python script designed to keep two ftp servers in sync for game servers. Geared towards TF2 maps. Now you shouldn't have to worry any more about those pesky "Missing map. Disconnecting" messages!
    Downloads: 0 This Week
    Last Update:
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  • 8
    MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done. Pre-alpha test server can be found at http://world7.no-ip.org
    Downloads: 0 This Week
    Last Update:
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