Showing 13 open source projects for "java memory game"

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  • 1
    Milkman

    Milkman

    An extensible request/response workbench

    Milkman is heavily inspired by Postman. But I got sick of all those electron-based applications that need ages and loads of memory to start up. Therefore, this is a JavaFx-based workbench for crafting requests/responses. It is not limited to e.g. HTTP (or more specifically rest) requests. Due to nearly everything being a plugin, other things are possible, like database requests or GRPC, GraphQl, etc. Request-types (e.g. Http Request), request-aspects (e.g. Headers, Body, etc), editors for...
    Downloads: 0 This Week
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  • 2
    HTTP Kit

    HTTP Kit

    Clojure HTTP server/client library with WebSocket support

    ...It comfortably handles tens of thousands of requests/sec on even midrange hardware. Here is another test about how it stacks up with others. It's not only fast, but efficient! Each connection costs nothing but a few kB of memory. RAM usage grows O(n) with connections. Written from the ground-up to be lean, the entire client/server is available as a single ~90kB JAR with zero dependencies and ~3k lines of (mostly Java) code. Synchronous is simple. Asynchronous is fast & flexible.
    Downloads: 0 This Week
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  • 3
    HyperSQL Database Engine (HSQLDB)
    HSQLDB is a relational database engine written in Java, with a JDBC driver, conforming to ANSI SQL:2023. A small, fast, multithreaded engine and server with memory and disk tables, LOBs, transaction isolation, multiversion concurrency and ACID.
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    Downloads: 298 This Week
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  • 4
    EmbedIO

    EmbedIO

    A tiny, cross-platform, module based web server for .NET

    A tiny, cross-platform, module based, MIT-licensed web server for .NET Framework and .NET Core. Written entirely in C#, using our helpful library SWAN. Network operations use the async/await pattern: Responses are handled asynchronously. Multiple implementations support: EmbedIO can use Microsoft HttpListener or internal Http Listener based on Mono/websocket-sharp projects. Cross-platform: tested on multiple OS and runtimes. From Windows .NET Framework to Linux MONO. Extensible: Write your...
    Downloads: 0 This Week
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  • 5
    !! PJL Compressing Filter is renamed to ziplet and hosted on github now!! See here: https://github.com/ziplet/ziplet A J2EE servlet filter which compresses data written to the response. It supports several algorithms (gzip, deflate, etc.) and emphasizes minimal memory usage and high throughput. Also provides detailed performance stats. Feel free to fork pjl-comp-filter on Github: https://github.com/ziplet/ziplet
    Downloads: 0 This Week
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  • 6

    NetCheetah Web Server

    Fast and efficient web server

    NetCheetah is written in Java and supports HTTP. HTML, XML, JavaScript, CSS, and other text files are allowed. MIME types are also supported. Note: Project moving to GitHub (https://github.com/maheshkhanwalkar/netcheetahws)
    Downloads: 0 This Week
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  • 7
    ARecordUpdater

    ARecordUpdater

    An application that automatically updates A-Records for certain hosts.

    ...Currently 3 hosts are supported: - one.com - eurohost.com - antagonist.nl ARecordUpdater doesn't use its own timer. It's better to use a cron job, so it uses less memory. Written in Java and runs on any machine with Java installed.
    Downloads: 0 This Week
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  • 8
    Almonaster is a turn-based multi-player war game. The game is fully web-based and requires no downloads, Javascript, Java or ActiveX controls.
    Downloads: 0 This Week
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  • 9
    TinyJEE is a zero conf, zero maintenance embeddable platform that has the major goal make the usage of JEE as easy as working with GRAILS while following a component oriented approach with minimized dependencies and main focus on POJO and Java config
    Downloads: 0 This Week
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  • 10
    LiveHack is an HTTP server for a simple, web-based, shoot-em-up game. It is written in Java, so it's small, fast, and secure.
    Downloads: 0 This Week
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  • 11
    LOGames is a project that aims e-learning game development based on Learning Object Technology. LOGames are built up an existents patterns , like SCORM (Shared Content Object Model) and DCC (Digital Content Component), using InfraBig infrastructure.
    Downloads: 6 This Week
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  • 12
    MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done. Pre-alpha test server can be found at http://world7.no-ip.org
    Downloads: 0 This Week
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  • 13
    The most powerful non-commercial translation memory software (TM tool) with enhanced capabilities, like networking/collaboration (http, rpc), encoding conversion, project management capabilities, email capability with attachments, file tree diff etc.
    Downloads: 0 This Week
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