4 projects for "ssl client" with 2 filters applied:

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  • 1
    CppServer

    CppServer

    Fast and low latency asynchronous socket server & client C++ library

    Ultra-fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols, and 10K connections problem solution. Cross platform (Linux, MacOS, Windows) Asynchronous communication. Supported CPU scalability designs: IO service per thread, thread pool. Supported transport protocols: TCP, SSL, UDP, UDP multicast. Supported Web protocols: HTTP, HTTPS, WebSocket, WebSocket secure.
    Downloads: 3 This Week
    Last Update:
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  • 2
    urllib3

    urllib3

    Python HTTP library with thread-safe connection pooling

    urllib3 is a powerful, user-friendly HTTP client for Python. Much of the Python ecosystem already uses urllib3 and you should too. Thread safety, connection pooling. Client-side TLS/SSL verification. File uploads with multipart encoding. Helpers for retrying requests and dealing with HTTP redirects. Support for gzip, deflate, brotli, and zstd encoding. Proxy support for HTTP and SOCKS. 100% test coverage.
    Downloads: 0 This Week
    Last Update:
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  • 3
    NetCoreServer

    NetCoreServer

    Ultra fast and low latency asynchronous socket server & client C#

    Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, Unix Domain Socket, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution. Has an integration with high-level message protocol based on Fast Binary Encoding. Cross-platform (Linux, MacOS, Windows) Asynchronous communication. Supported transport protocols: TCP, SSL, UDP, UDP multicast, Unix Domain Socket.
    Downloads: 1 This Week
    Last Update:
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  • 4
    Brynet

    Brynet

    A Header-Only cross-platform C++ TCP network library

    Header Only Cross-platform high-performance TCP network library using C++ 11. The server uses two network threads and one logic thread, the client uses one network (also process logic) thread. Every packet size is 46 bytes. Every packet contains the client's id. Server broadcast packets to all clients when recv one packet from any client. The client sends one packet when recv packet from the server and the packet's id is equal self.
    Downloads: 0 This Week
    Last Update:
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