Showing 4 open source projects for "coffee-bytes"

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  • 1
    TinyGSM

    TinyGSM

    A small Arduino library for GSM modules, that just works

    ...This library is easy to integrate with lots of sketches that use Ethernet or WiFi. PubSubClient (MQTT), Blynk, HTTP Client, and File Download examples are provided. Arduino GSM library uses 15868 bytes (49%) of Flash and 1113 bytes (54%) of RAM in a similar scenario. TinyGSM also pulls data gently from the modem (whenever possible), so it can operate on very little RAM. Now, you have more space for your experiments. TCP (HTTP, MQTT, Blynk, ...) All modules support TCP connections. Most modules support multiple simultaneous connections. ...
    Downloads: 4 This Week
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  • 2
    reqwest

    reqwest

    An easy and powerful Rust HTTP Client

    ...For applications wishing to only make a few HTTP requests, the reqwest::blocking API may be more convenient. There are several ways you can set the body of a request. The basic one is by using the body() method of a RequestBuilder. This lets you set the exact raw bytes of what the body should be.
    Downloads: 3 This Week
    Last Update:
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  • 3
    RestSharp

    RestSharp

    Simple REST and HTTP API Client for .NET

    RestSharp is probably the most popular HTTP client library for .NET. Featuring automatic serialization and deserialization, request and response type detection, variety of authentications and other useful features, it is being used by hundreds of thousands of projects. RestSharp passed over 32 million downloads on NuGet, with average daily download count of 10,000. It's being used by many popular OSS projects, including Roslyn and Swagger. The main purpose of RestSharp is to make synchronous...
    Downloads: 3 This Week
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  • 4
    Brynet

    Brynet

    A Header-Only cross-platform C++ TCP network library

    Header Only Cross-platform high-performance TCP network library using C++ 11. The server uses two network threads and one logic thread, the client uses one network (also process logic) thread. Every packet size is 46 bytes. Every packet contains the client's id. Server broadcast packets to all clients when recv one packet from any client. The client sends one packet when recv packet from the server and the packet's id is equal self.
    Downloads: 0 This Week
    Last Update:
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