Showing 3 open source projects for "java memory game"

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    Fast Android Networking

    Fast Android Networking

    A Complete Fast Android Networking Library that also supports HTTP/2

    Fast Android Networking Library is a powerful library for doing any type of networking in Android applications which is made on top of OkHttp Networking Layer. Fast Android Networking Library takes care of each and everything. So you don't have to do anything, just make a request and listen for the response. The recent removal of HttpClient in Android Marshmallow(Android M) made other networking libraries obsolete. No other single library does and everything like making requests, downloading...
    Downloads: 0 This Week
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  • 2
    Milkman

    Milkman

    An extensible request/response workbench

    Milkman is heavily inspired by Postman. But I got sick of all those electron-based applications that need ages and loads of memory to start up. Therefore, this is a JavaFx-based workbench for crafting requests/responses. It is not limited to e.g. HTTP (or more specifically rest) requests. Due to nearly everything being a plugin, other things are possible, like database requests or GRPC, GraphQl, etc. Request-types (e.g. Http Request), request-aspects (e.g. Headers, Body, etc), editors for...
    Downloads: 4 This Week
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  • 3
    HTTP Kit

    HTTP Kit

    Clojure HTTP server/client library with WebSocket support

    ...It comfortably handles tens of thousands of requests/sec on even midrange hardware. Here is another test about how it stacks up with others. It's not only fast, but efficient! Each connection costs nothing but a few kB of memory. RAM usage grows O(n) with connections. Written from the ground-up to be lean, the entire client/server is available as a single ~90kB JAR with zero dependencies and ~3k lines of (mostly Java) code. Synchronous is simple. Asynchronous is fast & flexible.
    Downloads: 0 This Week
    Last Update:
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