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A Header-Only cross-platform C++ TCP network library
Header Only Cross-platform high-performance TCP network library using C++ 11. The server uses two network threads and one logic thread, the client uses one network (also process logic) thread. Every packet size is 46 bytes. Every packet contains the client's id. Server broadcast packets to all clients when recv one packet from any client. The client sends one packet when recv packet from the server and the packet's id is equal self.
Advanced C/C++ library(ACL) for UNIX-like OS and WIN32 OS, including sync/async/ssl iostream for net/file, thread pool, process pool, db pool, server framework, event, memory, string, array/hash/ring/list, xml and json parser, http/smtp/icmp protocol, SSL/TLS, C unit test, etc