Showing 8 open source projects for "mona server mac"

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  • 1
    RESTinio

    RESTinio

    HTTP/WebSocket server C++14 library

    RESTinio is a header-only C++14 library that gives you an embedded HTTP/WebSocket server. It is based on the standalone version of ASIO and is targeted primarily for the asynchronous processing of HTTP requests. Since v.0.4.1 Boost::ASIO (1.66 or higher) is also supported. Consider the task of writing a C++ application that must support some REST API, RESTinio represents our solution for that task. Server runs on the main thread, and responds to all requests with a hello-world message. Of...
    Downloads: 0 This Week
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  • 2
    CppServer

    CppServer

    Fast and low latency asynchronous socket server & client C++ library

    Ultra-fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols, and 10K connections problem solution. Cross platform (Linux, MacOS, Windows) Asynchronous communication. Supported CPU scalability designs: IO service per thread, thread pool. Supported transport protocols: TCP, SSL, UDP, UDP multicast. Supported Web protocols: HTTP, HTTPS, WebSocket, WebSocket secure. Supported Swagger OpenAPI iterative documentation....
    Downloads: 0 This Week
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  • 3
    cpprestsdk

    cpprestsdk

    Microsoft project for cloud-based client-server communication

    The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services. cpprestsdk is in maintenance mode and we do not recommend its use in new projects. We will continue to fix critical bugs and address security issues. Once you have the library, look at our tutorial to use the http_client. It walks through how to setup a project to use the...
    Downloads: 0 This Week
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  • 4
    Brynet

    Brynet

    A Header-Only cross-platform C++ TCP network library

    Header Only Cross-platform high-performance TCP network library using C++ 11. The server uses two network threads and one logic thread, the client uses one network (also process logic) thread. Every packet size is 46 bytes. Every packet contains the client's id. Server broadcast packets to all clients when recv one packet from any client. The client sends one packet when recv packet from the server and the packet's id is equal self.
    Downloads: 0 This Week
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  • 5
    UBoat HTTP

    UBoat HTTP

    HTTP Botnet

    A proof-of-concept HTTP Botnet designed to replicate a full weaponized commercial botnet. This project should be used for authorized testing or educational purposes only. The main objective behind creating this offensive project was to aid security researchers and to enhance the understanding of commercial HTTP loader-style botnets. We hope this project helps to contribute to the malware research community and that people can develop efficient countermeasures. Written in C++ with no...
    Downloads: 1 This Week
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  • 6
    POCO C++ Libraries

    POCO C++ Libraries

    Cross-platform C++ libraries with a network/internet focus.

    NOTE: Current source code as well as bugs/patches are on GitHub: https://github.com/pocoproject/poco/ C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ Standard Library. Includes network protocols (Sockets, HTTP, FTP, SMTP, POP3, etc.), SQL database access and XML parsing. Licensed under Boost license.
    Downloads: 3 This Week
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  • 7
    Google Data is a simple protocol for interacting with data on the web. Though it is possible to use these services with a simple HTTP client, this C++ (Qt) library provides helpful tools to streamline your code and keep up with server-side changes.
    Downloads: 0 This Week
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  • 8
    This project aims to come up with a comprehensive cross-platform library of networking routines for inclusion in the Boost C++ Library.
    Downloads: 0 This Week
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