Showing 5 open source projects for "macos linux os"

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  • 1
    CppServer

    CppServer

    Fast and low latency asynchronous socket server & client C++ library

    Ultra-fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols, and 10K connections problem solution. Cross platform (Linux, MacOS, Windows) Asynchronous communication. Supported CPU scalability designs: IO service per thread, thread pool. Supported transport protocols: TCP, SSL, UDP, UDP multicast. Supported Web protocols: HTTP, HTTPS, WebSocket, WebSocket secure. Supported Swagger OpenAPI iterative documentation. Supported message protocol based on Fast Binary Encoding.
    Downloads: 0 This Week
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  • 2
    cpprestsdk

    cpprestsdk

    Microsoft project for cloud-based client-server communication

    ...HTTP client/server, JSON, URI, asynchronous streams, WebSockets client, oAuth. A powerful model for composing asynchronous operations based on C++ 11 features. Windows desktop, Windows Store (UWP), Linux, OS X, Unix, iOS, and Android. Support for Visual Studio 2015 and 2017 with debugger visualizers.
    Downloads: 0 This Week
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  • 3
    aria2

    aria2

    aria2 is a lightweight multi-protocol & multi-source download utility

    aria2 is a lightweight multi-protocol & multi-source command-line download utility. It supports HTTP/HTTPS, FTP, SFTP, BitTorrent and Metalink. aria2 can be manipulated via built-in JSON-RPC and XML-RPC interfaces. aria2 can download a file from multiple sources/protocols and tries to utilize your maximum download bandwidth. Really speeds up your download experience. aria2 doesn’t require much memory and CPU time. When disk cache is off, the physical memory usage is typically 4MiB (normal...
    Downloads: 41 This Week
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  • 4
    Brynet

    Brynet

    A Header-Only cross-platform C++ TCP network library

    Header Only Cross-platform high-performance TCP network library using C++ 11. The server uses two network threads and one logic thread, the client uses one network (also process logic) thread. Every packet size is 46 bytes. Every packet contains the client's id. Server broadcast packets to all clients when recv one packet from any client. The client sends one packet when recv packet from the server and the packet's id is equal self.
    Downloads: 0 This Week
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  • 5
    Advanced C/C++ library(ACL) for UNIX-like OS and WIN32 OS, including sync/async/ssl iostream for net/file, thread pool, process pool, db pool, server framework, event, memory, string, array/hash/ring/list, xml and json parser, http/smtp/icmp protocol, SSL/TLS, C unit test, etc
    Downloads: 0 This Week
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